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Part 1: Getting the Fundamentals
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Part 1: Getting the Fundamentals
by Doug Winnie
Fundamentals of ActionScript 3.0: Develop and Design
Title Page
Copyright Page
Dedication Page
Acknowledgements
Introduction
Welcome to ActionScript 3.0
1. Accessing and Manipulating Objects
2. Dynamically Adding Objects to the Stage
3. Working with Functions
4. ActionScript and Math
5. Creating Events
7. Creating Timer and Frame Events
Project 1. Countdown Clock
Part 2: Exploring the Basics of Classes
8. What is a Class?
9. Building Out the Class
10. Doing More with Classes
11. Organizing Your Classes
Part 3: Responding to Conditions and Working with Logic
13. Advanced Boolean Logic and Random Numbers
14. Working with Text and the Keyboard
15. Creating Groups of Objects and Repeating Actions Using Loops
Project 2. DiceOut!
Part 4: Getting Creative with ActionScript
16. Drawing with ActionScript
17. Animation Using ActionScript
18. Working with External Media
Part 5: Creating Multi-Screen Projects
19. Desktop Applications with Adobe AIR
20. Mobile Applications with Adobe AIR
Project 3. Flipr
A. Configuring Your Mobile Environment
Index
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Welcome to ActionScript 3.0
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1. Accessing and Manipulating Objects
Part 1: Getting
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