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Book Description

Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or… you name it! We are beginning to ask important questions about these emerging practices:

 

· How can we use 3D fabrication to make the design and production process more efficient?

· How can it be used to create useful and creative items?

· Can it save us from digging endlessly through thrift store shelves or from yet another late-night build?

· And when budgets are tight, will it save us money?

 

This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints.

Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.

 

Table of Contents

  1. Cover
  2. Title
  3. Copyright
  4. Dedication
  5. Contents
  6. Acknowledgments
  7. Foreword
  8. Introduction
  9. PART I: The Basics
    1. Chapter 1: Methods of 3D Printing
      1. Printing Techniques
      2. Variations on 3D Printing
    2. Chapter 2: Choosing a 3D Printer
      1. Anatomy of a 3D Printer
      2. Printer Features
      3. FDM Printing Materials
  10. PART II: Workflow
    1. Chapter 3: Acquiring a Model
      1. Downloading a Model
      2. Capturing an Object
      3. 3D Scanning
    2. Chapter 4: Creating your own 3D Model
      1. Beginning Modeling Tools
      2. 3D Modeling Programs
      3. Design Considerations
    3. Chapter 5: Fixing and Finalizing
      1. Exporting Your File
      2. Repair and Preparation
      3. Inspection
    4. Chapter 6: Printing
      1. Printing Preferences
      2. Final Print
      3. Printing Services
      4. Finishing Techniques
    5. Chapter 7: Troubleshooting
      1. Extrusion Issues
      2. Formation Issues
      3. Surface Imperfections
  11. PART III: The Entertainment Industry
    1. Chapter 8: Scenic Applications
      1. Scenic Design
      2. Props
    2. Chapter 9: Costume Applications
      1. Costume Design and Technology
      2. Specialty Suits
    3. Chapter 10: Character Design and Fabrication
      1. Puppets and Marionettes
      2. Animatronics
      3. Stop-Motion Animation
    4. Chapter 11: Exhibit Design
      1. Museums
      2. Window Displays
    5. Chapter 12: Additional Disciplines
      1. Lighting
      2. Sound
      3. Projection
      4. Special Effects
  12. Appendices
    1. Appendix A: Safety Concerns
    2. Appendix B: Glossary of Terms
  13. Endnotes
  14. Bibliography
  15. Index
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