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Book Description

Create a fascinating 3D printing-ready puzzle in no time!

About This Book

  • Learn how to design a 3D printable model from an existing physical object
  • Rekindle your mathematical mind to design perfectly interlocking complex pieces of a puzzle
  • Personalize the puzzle’s design with a photo or shape of your own choice

Who This Book Is For

The book is meant for fairly advanced 3D printing designers who know their way around Blender, and know how to print out basic shapes.

What You Will Learn

  • Design, manipulate, and export 3D models for 3D printing with Blender
  • Master the art from creating meshes, scaling, subdivision, and adding detail with the Boolean modifier to sculpting a custom shape
  • Cut a model into small pieces and learn to design complex interlocking joints

In Detail

Jigsaw puzzles derive their name from when they were cut from wood sheets using a hand-woodworking tool called a jig saw back in the 1760s. Have you ever wondered how a model idea for a jigsaw puzzle is articulated, and how it was made with these traditional tools?

Through this book, you will master the techniques of designing simple to complex puzzles models for 3D printing. We will quickly introduce you to some simple and effective principles of designing 3D printed objects using Blender. Through the course of the book, you'll explore various robust sculpting methods supported by Blender that allow you to edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes.

Finally, when the model is sculpted, you'll learn some methods to cut the model and carve out multiple pieces of perfectly-fitting edges of different geometries to complete the puzzle.

Style and approach

This practical guide explores the union of 3D printing techniques and working with Blender to create intuitive puzzle designs. With a step-by-step approach, you'll learn to use Blender’s shape editing tools to make a basic puzzle shape and combine that with the sculpted model to create the final piece for 3D printing.

Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.

Table of Contents

  1. 3D Printing Designs: The Sun Puzzle
    1. Table of Contents
    2. 3D Printing Designs: The Sun Puzzle
    3. Credits
    4. About the Author
    5. About the Reviewer
    6. www.PacktPub.com
      1. eBooks, discount offers, and more
        1. Why subscribe?
    7. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
      5. Reader feedback
      6. Customer support
        1. Downloading the color images of this book
        2. Errata
        3. Piracy
        4. Questions
    8. 1. 3D Printing Basics
      1. What is 3D printing?
        1. What defines 3D printing?
      2. What to design for?
      3. How do FFF printers work?
      4. The anatomy of a print
      5. FFF design considerations
        1. Overhangs and supports
        2. Supportless 3D printing
        3. Y – gentle overhangs
        4. H – bridging
        5. T – orientation
        6. Wall thickness
        7. Holes in models
      6. Summary
    9. 2. Beginning Blender
      1. Why Blender?
        1. The price is right
        2. Blender is comprehensive
        3. It's getting better all the time
        4. But Blender isn't perfect
      2. Downloading and installing Blender
      3. The default view
        1. The 3D View
        2. The 3D cursor
      4. The best settings
        1. A scroll-wheel mouse and number pad
        2. A laptop with a touch pad and no number pad
      5. Object creation
      6. Navigating the view
      7. Rotating the view
        1. Jumping to rotation
        2. Panning the view
        3. Zooming the view
        4. Orthographic versus perspective view
        5. Wireframe and solid view
      8. Transforming the object
      9. Controlling transformations
        1. Controlling the view
        2. Axis locking
        3. Precise transformation
        4. Origin manipulation
      10. Duplicating objects
      11. Object selection
        1. Shift select
        2. Border select
        3. Circle select
      12. The Edit mode
        1. Parts of objects
      13. Incremental saving
      14. Blender to real life
      15. Exporting an STL
      16. Summary
    10. 3. Sculpting the Face of the Sun
      1. Creating the base object
      2. Setting up sculpt
      3. Drawing the face
      4. Smoothing the edges
      5. Adding the nose and eyes
      6. Pulling out the rays
      7. Sharpening the details
      8. Summary
    11. 4. Cutting a 3D Jigsaw Puzzle
      1. Resizing the model
        1. How big should it be?
        2. Scaling with properties
      2. Building a puzzle piece
        1. Building the basic shape
        2. Sizing the puzzle piece blank
        3. Turning a shape into an object
        4. Adding some tolerance
      3. Putting it all together
        1. What if the Boolean modifier doesn't work?
      4. Exporting and printing
      5. Summary
    12. Index
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