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Book Description

The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Suite subscription, it's already included. Now, Adobe Dimension CC Classroom in a Book offers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe user experience/interactive experience designer Keith Gilbert covers all you need to know about modeling, applying and editing surface materials, lighting, rendering, and much more -- even if you've never worked with 3D tools before!

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Where are the Lesson Files?
  5. Contents
  6. Getting Started
    1. About Classroom in a Book
    2. Prerequisites
    3. Installing Adobe Dimension
    4. Starting Adobe Dimension
    5. Online content
    6. Restoring default preferences
    7. Additional resources
    8. Adobe Authorized Training Centers
  7. 1 Introducing Adobe Dimension
    1. Introducing Adobe Dimension
    2. Starting Dimension and opening a file
    3. Exploring the tools
    4. Exploring the panels
    5. Understanding the Camera
    6. Understanding the Canvas
    7. Understanding the Ground Plane
    8. Using Render Preview
    9. The two modes of Dimension
    10. Getting help
    11. Review questions
    12. Review answers
  8. 2 Exploring Design Mode
    1. Creating a new project
    2. Working with starter assets
    3. Selecting and transforming objects
    4. Applying materials to models
    5. Adjusting the lighting
    6. Adjusting the camera
    7. Introduction to scene rendering
    8. Review questions
    9. Review answers
  9. 3 Changing Your View of the Scene: Working with the Camera
    1. What is the camera?
    2. Saving a camera bookmark
    3. Using the Orbit tool
    4. Using the Pan tool
    5. Using the Dolly tool
    6. Using the Horizon tool
    7. Using camera bookmarks
    8. Simulating depth of field
    9. Review questions
    10. Review answers
  10. 4 Exploring Render Mode
    1. What is rendering?
    2. On-canvas rendering
    3. Render speed and quality
    4. Render export formats
    5. Review questions
    6. Review answers
  11. 5 Finding 3D Models and Using CC Libraries
    1. Using starter assets
    2. Finding assets on Adobe Stock
    3. Importing 3D models from other sources
    4. Identifying potential problems when importing 3D models
    5. Review questions
    6. Review answers
  12. 6 Working with Materials
    1. What are materials?
    2. Where to find materials
    3. Applying a material to an object
    4. Previewing the materials
    5. Changing material properties
    6. Sub-selecting model faces
    7. Linking and unlinking materials
    8. Review questions
    9. Review answers
  13. 7 Creating Materials with Adobe Capture CC
    1. About Adobe Capture CC
    2. Capturing a material
    3. Using a material from Capture in Dimension
    4. Modifying material properties
    5. Review questions
    6. Review answers
  14. 8 Selecting Objects and Surfaces
    1. Using the Selection tools to select objects
    2. Using the Magic Wand tool to select surfaces
    3. Review questions
    4. Review answers
  15. 9 Applying Graphics to Models
    1. Beginning a new project and importing a model
    2. Applying a background graphic
    3. Applying additional graphics
    4. Modifying graphic properties
    5. Editing a label in Illustrator
    6. Adding a background color
    7. Using advanced techniques
    8. Review questions
    9. Review answers
  16. 10 Working with Backgrounds
    1. What you can do with background images
    2. Starting a project with a background image
    3. Adding a background image to an existing scene
    4. What to do when Match Image doesn’t set the perspective correctly
    5. Building your own background
    6. Review questions
    7. Review answers
  17. 11 Working with Lights
    1. Exploring two types of lights
    2. Experimenting with environment light
    3. Experimenting with sunlight
    4. Using a custom environment light
    5. Experimenting with glow
    6. Review questions
    7. Review answers
  18. 12 Pushing the Limits: Model- and Scene-Building Techniques
    1. Understanding Dimension’s intended use
    2. Using geometric shapes from starter assets
    3. Using step and repeat creatively
    4. Working with planes
    5. Using parts from models
    6. Borrowing a material from another model
    7. Review questions
    8. Review answers
  19. 13 Post-Processing with Adobe Photoshop CC
    1. Opening a scene rendered as a PSD file in Photoshop
    2. Editing the background
    3. Using masks to make selections
    4. Adjusting materials
    5. Correcting color in the image
    6. Review questions
    7. Review answers
  20. Index
3.135.183.187