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Get up and running with Roblox development with the help of expert guidance for working with Roblox components and Lua programming

Key Features

  • Discover solutions to common problems faced while creating games on Roblox
  • Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games
  • Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more

Book Description

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community.

With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices.

By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.

What you will learn

  • Get started with Roblox development and explore aspects such as choosing a developer type
  • Understand how to use Roblox Studio and other free resources
  • Create your first game with the Roblox Lua programming language
  • Become well-versed with the three Ms - Mechanics, Monetization, and Marketing
  • Develop real-world games such as Battle Royale and Obby
  • Discover expert tips for collaborating effectively and managing project workloads

Who this book is for

This Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

Table of Contents

  1. Coding Roblox Games Made Easy
  2. Why subscribe?
  3. Contributors
  4. About the author
  5. About the reviewers
  6. Packt is searching for authors like you
  7. Preface
    1. Who this book is for
    2. What this book covers
    3. To get the most out of this book
    4. Download the example code files
    5. Download the color images
    6. Conventions used
    7. Get in touch
    8. Reviews
  8. Section 1: Introduction to Roblox Development
  9. Chapter 1: Introducing Roblox Development
    1. Technical requirements
    2. Learning the benefits of Roblox development
    3. Financial opportunities on Roblox
    4. Improving professional skills
    5. Benefits of networking
    6. Discovering developer types
    7. Programmers
    8. Modelers
    9. Builders
    10. UI/UX designers
    11. Gaining a perspective about your early projects
    12. Summary
  10. Chapter 2: Knowing Your Work Environment
    1. Technical requirements
    2. Traversing the Create page
    3. Configuring Game and Place settings
    4. The Configure Game menu
    5. Configuring Start Place menu
    6. Other Place options
    7. The Library and Avatar Shop
    8. Getting Started with Roblox studio
    9. The File menu and settings
    10. Movement and camera manipulation
    11. Utilizing the Explorer
    12. Using Studio tools
    13. Managing the Game Settings menu
    14. The View tab
    15. The Test tab
    16. Customizing Studio to aid your workflow
    17. Taking advantage of Roblox's resources
    18. Tutorials and resources
    19. The Developer Forum
    20. Summary
  11. Section 2: Programming in Roblox
  12. Chapter 3: Introduction to Roblox Lua
    1. Technical requirements
    2. Creating variables and conditionals
    3. Data types
    4. Setting and manipulating variables
    5. Numbers
    6. Booleans
    7. Strings
    8. Tables
    9. Dictionaries
    10. Vectors
    11. CFrames
    12. Instances
    13. Conditional statements
    14. Declaring and using loops
    15. For loops
    16. While loops
    17. Repeat loops
    18. Learning functions and events
    19. Functions in programming
    20. Recursion
    21. Events and methods of instances
    22. Demonstrating programming style and efficiency
    23. General style rules
    24. Roblox-specific rules
    25. Summary
  13. Chapter 4: Roblox Programming Scenarios
    1. Technical requirements
    2. Different script types
    3. The Script Menu tab
    4. Filtering Enabled
    5. RemoteEvents
    6. RemoteFunctions
    7. BindableEvents and BindableFunctions
    8. Using Roblox services
    9. Players service
    10. ReplicatedStorage and ServerStorage
    11. StarterGui
    12. StarterPack and StarterPlayer
    13. PhysicsService
    14. UserInputService
    15. Working with physics
    16. Constraints
    17. Body movers
    18. Adding peripheral game aspects
    19. Sound
    20. Lighting
    21. Other effects
  14. Chapter 5: Creating an Obby
    1. Technical requirements
    2. Setting up the backend
    3. Managing player data
    4. Managing collisions and player characters
    5. Making Obby stages
    6. Creating part behaviors
    7. Creating rewards
    8. Shops and purchases
    9. Robux premium purchases
    10. Making in-game currency shops
    11. Preventing exploits
    12. Setting up the frontend
    13. Creating effects
    14. Testing and publication
    15. Summary
  15. Chapter 6: Creating a Battle Royale Game
    1. Technical requirements
    2. Setting up the backend
    3. Managing player data
    4. Setting up the round system
    5. Creating weapons
    6. Local replication
    7. Spawning loot
    8. Setting up the frontend
    9. Working with the UI
    10. Summary
  16. Section 3: The Logistics of Game Production
  17. Chapter 7: The Three Ms
    1. Technical requirements
    2. Mechanics
    3. Simulators
    4. RP games
    5. Tycoons
    6. Minigames
    7. Monetization
    8. Marketing
    9. Roblox promotion system
    10. YouTubers
    11. Reviewing what you've learned
    12. Summary
  18. Other Books You May Enjoy
    1. Leave a review - let other readers know what you think
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