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Book Description

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This lesson includes a list of the 10 essentials for gamestorming. It's not an exhaustive list by any means, but rather a solid, dependable, basic toolkit. It's a list of tried-and-true methods: the 20% of the toolkit that you'll use 80% of the time.

These are the methods we employ most often in our work, and they are also the things you will find most useful if you find yourself in a difficult meeting. If you practice and become comfortable with these 10things, you will be able to work your way through nearly any challenge.

Table of Contents

  1. 10 essentials for gamestorming
    1. 1. Opening and Closing
    2. 2. Fire Starting
    3. 3. Artifacts
    4. 4. Node Generation
    5. 5. Meaningful Space
    6. 6. Sketching and Model Making
    7. 7. Randomness, Reversal, and Reframing
    8. 8. Improvisation
    9. 9. Selection
    10. 10. Try Something New
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