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Book Description

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

Table of Contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Acknowledgments
  7. Foreword
  8. Introduction
  9. Chapter 1 Duster Concept
  10. Chapter 2 Modeling the DUSTER in 3ds Max
  11. Chapter 3 Chicago-Styled Hot Rod Concept
  12. Chapter 4 Modeling the Chicago-Styled Hot Rod
  13. Chapter 5 Team Hizashi Racing Concept
  14. Chapter 6 Team Hizashi Racing Concept—From CAD to Complete
  15. Chapter 7 Gallery
  16. Chapter 8 A Photogrammetric Vehicle Pipeline
  17. Chapter 9 Vortex Concept
  18. Chapter 10 Vortex Modeling in Maya
  19. Chapter 11 Mobile Suit Concept
  20. Chapter 12 Modeling the Mobile Suit
  21. Index
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