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Book Description

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CS6 choose Adobe After Effects CS6 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 15 project-based lessons in this book show readers step-by-step the key techniques for working in After Effects CS6 and how to work efficiently and deliver in the widest possible range of media types.
 
In addition to learning the key elements of the After Effects interface, this completely revised CS6 edition covers new features, including the Global Performance Cache, 3D Camera Tracker, Ray-traced 3D rendering, variable mask feathering, tight integration with Adobe Illustrator, rolling shutter repair, Pro Import files from Avid Media Composer and Final Cut Pro 7, improved mocha AE workflow, and more.
 
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

Table of Contents

  1. Title Page
  2. Copyright Page
  3. eBook Readers: Find Your Lesson Files
  4. Contents
  5. Getting Started
  6. 1. Getting to Know the Workflow
  7. 2. Creating a Basic Animation Using Effects and Presets
  8. 3. Animating Text
  9. 4. Working with Shape Layers
  10. 5. Animating a Multimedia Presentation
  11. 6. Animating Layers
  12. 7. Working With Masks
  13. 8. Distorting Objects With the Puppet Tools
  14. 9. Performing Color Correction
  15. 10. Building 3D Objects
  16. 11. Using 3D Features
  17. 12. Working with the 3D Camera Tracker
  18. 13. Advanced Editing Techniques
  19. 14. Rendering and Outputting
  20. Appendix
  21. Index
  22. Learn By Video
  23. Lesson Files and Media Page
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