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Book Description

Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!

Table of Contents

  1. Copyright
  2. Acknowledgements
  3. Introduction
  4. A Development Process Map of Game-Audio Implementation
    1. Development Process
    2. Preproduction
    3. Production
    4. Result
  5. Workflow
    1. Audio Team Misconceptions
    2. Challenging Assumptions
    3. Dialogue with Audio Staff
    4. Scheduling from Preproduction to Postproduction
    5. Defining Postproduction
  6. Technology
    1. Middleware and Vendors
    2. Custom-Made Tools
    3. Modern Sound Engine in Brief
    4. Understanding Your Platforms
    5. Working with Programmers
  7. Design
    1. Adaptive Audio
    2. Interactive Mixing and Dynamic Range
    3. Music for Different Game Types
  8. Audio Integration: Postmortem
    1. Workflow Report
    2. Technology Report
    3. Design and Creativity Report
  9. Ideal Workflow
    1. Integrated Systems
    2. Feature Lockdown and the Fuzzy Beta Definition
    3. The Audio Team's Responsibilities
  10. Ideal Production
    1. The Fat Pipeline
    2. Interactive Mixing Fully Realized
  11. Ideal Technology
    1. Integration DPM
    2. Delivery Systems: What Do People Really Want?
  12. Looking Ahead
    1. Ideal Approaches
    2. The Popularity of Game Audio
    3. Popularity Challenges
    4. Ideal Game Audio
    5. The Future
  13. Index
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