Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color

Key Features

  • Design a fully functional game in UE5 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world

Book Description

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.

By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

What you will learn

  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with OOP concepts and explore the Gameplay Framework
  • Work with virtual reality development in UE Blueprint
  • Implement procedural generation and create a product configurator

Who this book is for

This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Table of Contents

  1. Blueprints Visual Scripting for Unreal Engine 5
  2. Third Edition
  3. Foreword
  4. Contributors
  5. About the authors
  6. About the reviewer
  7. Preface
  8. Part 1: Blueprint Fundamentals
  9. Chapter 1: Exploring the Blueprint Editor
  10. Chapter 2: Programming with Blueprints
  11. Chapter 3: Object-Oriented Programming and the Gameplay Framework
  12. Chapter 4: Understanding Blueprint Communication
  13. Part 2: Developing a Game
  14. Chapter 5: Object Interaction with Blueprints
  15. Chapter 6: Enhancing Player Abilities
  16. Chapter 7: Creating Screen UI Elements
  17. Chapter 8: Creating Constraints and Gameplay Objectives
  18. Part 3: Enhancing the Game
  19. Chapter 9: Building Smart Enemies with Artificial Intelligence
  20. Chapter 10: Upgrading the AI Enemies
  21. Chapter 11: Game States and Applying the Finishing Touches
  22. Chapter 12: Building and Publishing
  23. Part 4: Advanced Blueprints
  24. Chapter 13: Data Structures and Flow Control
  25. Chapter 14: Math and Trace Nodes
  26. Chapter 15: Blueprints Tips
  27. Chapter 16: Introduction to VR Development
  28. Part 5: Extra Tools
  29. Chapter 17: Animation Blueprints
  30. Chapter 18: Creating Blueprint Libraries and Components
  31. Chapter 19: Procedural Generation
  32. Chapter 20: Creating a Product Configurator Using the Variant Manager 
  33. Appendix
  34. Other Books You May Enjoy