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Book Description

Design patterns are elegant, adaptable, and reusable solutions to everyday software development problems. Programmers use design patterns to organize objects in programs, making them easier to write and modify. C# Design Patterns: A Tutorial is a practical guide to writing C# programs using the most common patterns.

This tutorial begins with clear and concise introductions to C#, object-oriented programming and inheritance, and UML diagrams. Each chapter that follows describes one of twenty-three design patterns, recommends when to use it, and explains the impact that it will have on the larger design. The use of every pattern is demonstrated with simple example programs. These programs are illustrated with screen shots and UML diagrams displaying how the classes interact. Each of these programs is available on the companion CD-ROM and can be run, examined, edited, and applied.

Design patterns will have an immediate impact on your work as you learn the following:

  • Applying design patterns effectively in your day-to-day programming

  • Using patterns to create sophisticated, robust C# programs

  • The interaction of classes as demonstrated by UML diagrams

  • Advancing your programming skills using design patterns

  • Design patterns will not only enhance your productivity, but once you see how quickly and easily object-oriented code can be recycled, they will become an everyday part of your C# programming.



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    Table of Contents

    1. Title Page
    2. Copyright Page
    3. Contents
    4. Preface
    5. Acknowledgments
    6. Part 1: Object-Oriented Programming in C#
      1. Chapter 1. What Are Design Patterns?
      2. Chapter 2. Syntax of the C# Language
      3. Chapter 3. Writing Windows C# Programs
      4. Chapter 4. Using Classes and Objects in C#
      5. Chapter 5. Inheritance
      6. Chapter 6. UML Diagrams
      7. Chapter 7. Arrays, Files, and Exceptions in C#
    7. Part 2: Creational Patterns
      1. Chapter 8. The Simple Factory Pattern
      2. Chapter 9. The Factory Method
      3. Chapter 10. The Abstract Factory Pattern
      4. Chapter 11. The Singleton Pattern
      5. Chapter 12. The Builder Pattern
      6. Chapter 13. The Prototype Pattern
    8. Part 3: Structural Patterns
      1. Chapter 14. The Adapter Pattern
      2. Chapter 15. The Bridge Pattern
      3. Chapter 16. The Composite Pattern
      4. Chapter 17. The Decorator Pattern
      5. Chapter 18. The Façade Pattern
      6. Chapter 19. The Flyweight Pattern
      7. Chapter 20. The Proxy Pattern
    9. Part 4: Behavioral Patterns
      1. Chapter 21. Chain of Responsibility
      2. Chapter 22. The Command Pattern
      3. Chapter 23. The Interpreter Pattern
      4. Chapter 24. The Iterator Pattern
      5. Chapter 25. The Mediator Pattern
      6. Chapter 26. The Memento Pattern
      7. Chapter 27. The Observer Pattern
      8. Chapter 28. The State Pattern
      9. Chapter 29. The Strategy Pattern
      10. Chapter 30. The Template Method Pattern
      11. Chapter 31. The Visitor Pattern
    10. Bibliography
    11. Index
    12. CD-ROM Warranty
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