Bring your mobile game ideas to life with Cocos2D
In Detail
Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality.
Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on screen and organizing your game into different scenes, you will then discover how to use Cocos2D's in-built graphics editor, SpriteBuilder, to lay out your scenes, design animations, and configure complex physics interactions. You will also find out how to make your game interactive, as the book explores how to accept input touches and the accelerator.
The book is tailored to new users and also those who are upgrading from the old version.
What You Will Learn
Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.
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