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Book Description

Create awesome iOS and Android apps with a single tool!  

Flutter is an app developer’s dream come true. With Google’s open source toolkit, you can easily build beautiful apps that work across platforms using a single codebase. This flexibility allows you to get your work out to the widest possible audience. Flutter is already being used by thousands of developers worldwide in a market where billions of apps are downloaded every year. Now is the right time to get ahead of the curve with this incredible tool.   

Flutter for Dummies is your friendly, ground-up route to creating multi-platform apps. From how to construct your initial frameworks to writing code in Dart, you’ll find the essentials you need to ride the Flutter revolutionary wave to success. This book includes guidance on how to create an intuitive and stunning UI, add interactivity, and easily pull in data. You’ll also see how Flutter features like Hot Reload—providing sub-second refreshes as you refine your work—help you make sure your app is a delight to use. 

 

·         Start simple: follow steps to build a basic app 

·         It’s alive! Keep connected to online data 

·         It moves! Make things fun with animated features 

·         Get the word out: use tips to expand your audience 

 

Whether you’re a fledgling developer or an expert wanting to add a slick feather to your programming cap, join the Flutter revolution now and soar above the rest! 

 

Table of Contents

  1. Cover
  2. Introduction
    1. How to Use This Book
    2. Conventions Used in This Book
    3. What You Don’t Have to Read
    4. Foolish Assumptions
    5. How This Book Is Organized
    6. Icons Used in This Book
    7. Beyond the Book
    8. Where to Go from Here
  3. Part 1: Getting Ready
    1. Chapter 1: What Is Flutter?
      1. Hardware and Software (Things You May Already Know)
      2. Where Does Flutter Fit In?
      3. Enough New Terminology! What’s Next?
    2. Chapter 2: Setting Up Your Computer for Mobile App Development
      1. The Stuff You Need
      2. What to Do
      3. Dealing with the Devil’s Details
      4. Divisiveness Among Devices
      5. Using Android Studio
      6. Running This Book’s Sample Programs
      7. Were These Setup Steps Fun or What?
  4. Part 2: Flutter: A Burd’s-Eye View
    1. Chapter 3: “Hello” from Flutter
      1. First Things First
      2. Classes, Objects, and Widgets
      3. Making Things Look Nicer
      4. Hey, Wait a Minute …
    2. Chapter 4: Hello Again
      1. Creating and Using a Function
      2. Programming in Dart: The Small Stuff
      3. Variations on a Theme from Die Flutter Mouse
      4. More Fun to Come!
    3. Chapter 5: Making Things Happen
      1. Let’s All Press a Floating Action Button
      2. Enhancing Your App
      3. Whew!
    4. Chapter 6: Laying Things Out
      1. The Big Picture
      2. Nesting Rows and Columns
      3. More Levels of Nesting
      4. Using the Expanded Widget
      5. How Big Is My Device?
  5. Part 3: Details, Details
    1. Chapter 7: Interacting with the User
      1. A Simple Switch
      2. Wait For It!
      3. How Much Do You Love Flutter?
      4. Dealing with Text Fields
      5. Creating Radio Buttons
      6. Creating a Dropdown Button
      7. Onward and Upward
    2. Chapter 8: Navigation, Lists, and Other Goodies
      1. Extending a Dart Class
      2. From One Page to Another
      3. Passing Data from Source to Destination
      4. Passing Data Back to the Source
      5. Passing Data in Both Directions
      6. Creating Named Routes
      7. Creating a List
      8. Fetching Data from the Internet
      9. What’s Next?
    3. Chapter 9: Moving Right Along …
      1. Setting the Stage for Flutter Animation
      2. Moving Along a Straight Line
      3. Bouncing Around
      4. Animating Size and Color Changes
      5. Moving Along a Curve
      6. Dragging Things Around
      7. Where To Go From Here
  6. Part 4: The Part of Tens
    1. Chapter 10: Ten Ways to Avoid Mistakes
      1. Put Capital Letters Where They Belong
      2. Use Parentheses When (and Only When) They’re Appropriate
      3. Limit Access to Variables
      4. Call setState
      5. Make Adjustments for Indices Starting at Zero
      6. Use the Expanded Widget
      7. Add itemCount to Your ListView.builder
      8. Add Imports When They’re Required
      9. Declare Assets and Dependencies in pubspec.yaml
      10. Indent Your Code According to Dart Language Guidelines
    2. Chapter 11: Ten Ways to Enhance Your App Development Career
      1. Practice! Practice!
      2. Critique Your Own Code
      3. Have Others Review Your Code
      4. Find Out Which Technologies Your Nearby Companies Use
      5. Attend User Group Meetings
      6. Ask Questions
      7. Ask Yourself Whether You Truly Understand
      8. Learn Things That You May Never Need to Know
      9. Do What You Love to Do
      10. Get Plenty of Sleep
    3. Chapter 12: Ten Chapters about Flutter App Development
      1. Introduction
      2. What Is Flutter?
      3. Setting Up Your Computer for Mobile App Development
      4. ‘Hello’ from Flutter
      5. Hello Again
      6. Making Things Happen
      7. Laying Things Out
      8. Interacting with the User
      9. Navigation, Lists, and Other Goodies
      10. Moving Right Along …
  7. Part 5: Appendices
    1. Appendix A: Doris’s Dating App
  8. Index
  9. About the Author
  10. Advertisement Page
  11. Connect with Dummies
  12. End User License Agreement
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