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Book Description

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Table of Contents

  1. Title Page
  2. About the Author
  3. Table of Contents
  4. What Are Action Games?
  5. Action Game Subgenres
    1. Platform Games
    2. Fighting Games
    3. Fast Puzzle Games
    4. Action-Adventures
    5. Music, Dance, and Rhythm Games
    6. Other Action Games
  6. Game Features
    1. Progression
    2. Challenges
    3. Player Actions
    4. Core Mechanics Features
    5. Victory Conditions
    6. Interaction Model
    7. Camera Models
    8. User Interface
  7. Summary
    1. Design Practice Case Study
    2. Design Practice Questions
  8. References
  9. Copyright Page
  10. Fundamentals of Game Design
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