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Book Description

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Table of Contents

  1. Title Page
  2. About the Author
  3. Table of Contents
  4. Introduction
    1. What Are Construction and Simulation Games?
  5. Game Features
    1. The Player’s Role
    2. Progression
    3. Gameplay
    4. Victory and Loss Conditions
    5. Competition Modes
    6. Simulating Individuals
    7. Mind Reading
    8. Advisors
    9. Pure Business Simulations
    10. Hybrid Games
  6. Core Mechanics
    1. Resources
    2. The Construction Converter
    3. Drains and Maintenance
    4. Disasters
  7. The Game World
  8. The Presentation Layer
  9. Interaction Model
    1. Camera Model
    2. User Interface
  10. Summary
    1. Design Practice Case Study
    2. Design Practice Questions
    3. About the Fundamentals of Game Design E-books
  11. Copyright Page
  12. Fundamentals of Game Design
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