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Book Description

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Table of Contents

  1. Title Page
  2. About the Author
  3. Table of Contents
  4. Introduction
    1. What Are Vehicle Simulation Games?
  5. Game Features
    1. The Player’s Role
    2. Competition Modes
    3. Gameplay and Victory Conditions
  6. Core Mechanics
    1. Designing Opponents
    2. Damage
    3. The Game World
  7. Other Vehicles
    1. Boats and Ships
    2. Tanks and Mechs
    3. Spacecraft
  8. The Presentation Layer
    1. Interaction Model
    2. Camera Model
    3. User Interface Design
  9. Summary
    1. Design Practice Case Study
    2. Design Practice Questions
    3. About the Fundamentals of Game Design E-books
  10. Fundamentals of Game Design
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