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Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

KEY FEATURES

  • Contains 42 chapters from 50 of the game industry’s top developers and researchers.
  • Provides real-life case studies of game AI in published commercial games.
  • Covers a wide range of AI in games, with topics applicable to almost any game.
  • Includes downloadable demos and/or source code, available at http://www.gameaipro.com

SECTION EDITORS

Neil Kirby General Wisdom

Alex Champandard Architecture

Nathan Sturtevant Movement and Pathfinding

Damian Isla Character Behavior

Kevin Dill Tactics and Strategy; Odds and Ends

Table of Contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Preface
  7. Web Materials
  8. Acknowledgments
  9. About the Editors
  10. Contributors
  11. Section I General Wisdom
  12. Section II Architecture
  13. Section III Movement and Pathfinding
  14. Section IV Tactics and Strategy
  15. Section V Character Behavior
  16. Section VI Odds and Ends
  17. Index
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