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Gamification for Resilience

Enable resilience informed decision-making with an insightful combination of systems engineering concepts

In Gamification for Resilience: Resilient Informed Decision-Making, a team of distinguished researchers deliver an insightful and exciting integration of game theory, design, and applications that explains how to create a resilient city that promotes sustainable development, well-being, and inclusive growth. The authors combine several concepts and techniques taken from serious gaming and integrate them into decision-making theory, demonstrating how to enable Resilience Informed Decision-Making.

The book addresses critical infrastructure systems and how to ensure these systems are supported against manmade, natural threats and hazards. It includes thought-provoking research questions and case applications that will engage and challenge readers and create an active and memorable learning experience.

Readers will also find:

  • A thorough introduction to systems theory as the basis for bridging science and the practice of engineering systems
  • Comprehensive explorations of gamification and its application to the resilience informed decision-making process
  • Practical discussions of the analysis and assessment of risk and vulnerability via serious gaming
  • Fulsome treatments of the representation of system complexity using object-oriented programming

Perfect for professionals and researchers working in the areas of decision making, gamification, resilience, risk assessments, and critical infrastructures, Gamification for Resilience: Resilient Informed Decision-Making will also benefit undergraduate and graduate students studying urban planning, smart cities, and related subjects.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Dedication
  5. Foreword
  6. Preface
  7. Acknowledgments
  8. Author Biographies
  9. Part I Fundamental Issues for the Twenty-first Century
  10. Part II Gamification and Resilience
  11. Part III Applications
  12. Glossary of Terms
  13. Index
  14. End User License Agreement
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