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I.AM catalyzes the “convergence for good” of the biological, physical and digital worlds, helping us to better tackle the toughest challenges of the 2020s: climate change, resource depletion, an aging population, social inclusion, the empowerment of people, health crises and the post-pandemic world, as well as new issues emerging in relation to economical, societal and everyday life. This book dives into disruptive concepts of I.AM such as: Trust as a Service, Business as a Game, ATAWAD (AnyTime, AnyWhere, Any Device), PCE (Productivity of Collaborative Exchange), Unimedia, Shazamization of everything, decentralization of everything, BOTization and Build to Order for Me, Blockchain and Empowerment of Me, edge computing, augmented industry, augmentation value chain and empowering innovation, etc. The fluid, easy-to-read style of this book targets the broadest scope of readers, from purpose-driven and business-oriented individuals, to students, researchers, experts, innovators, consultants, managers and politicians, all eager to empower people to work towards a more sustainable future.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Forewords
  5. Introduction
  6. About the Authors
  7. Acknowledgements
  8. 1 With the Internet of Augmented Me, a New Wave of Innovation is Coming, Which Will Change Everything
    1. 1.1. The Internet of Augmented Me: new technologies, new jobs, new business
    2. 1.2. Characteristics of the Internet of Augmented Me
    3. 1.3. Towards business platforms and subscriptions
    4. 1.4. Examples of business sectors that will be impacted by I.AM
    5. 1.5. Business model of the Internet of Augmented Me
    6. 1.6. Glossary
  9. 2 The Patterns of the Internet of Augmented Me
    1. 2.1. Why patterns?
    2. 2.2. “Zero everything economy”
    3. 2.3. “Shazamization of everything”
    4. 2.4. Consumerization of everything
    5. 2.5. Business as a Game
    6. 2.6. Virtualization of everything, the era of digital twins
    7. 2.7. The technology disappears
    8. 2.8. Nature as a source of inspiration
    9. 2.9. BOTization of Everything, “Build to Order for Me”
    10. 2.10. Decentralization of everything
    11. 2.11. Automation of everything
    12. 2.12. Patterns are linked together, they are design compasses of the Internet of Augmented Me
  10. 3 Edge Computing for Processing and Connectivity in the World of Internet of Augmented Me
    1. 3.1. Edge computing
    2. 3.2. What is edge computing? Edge of what?
    3. 3.3. Why is edge computing so important? What are the main benefits?
    4. 3.4. Edge computing, a question of architecture and implementation models
    5. 3.5. Edge computing, major technical concerns
    6. 3.6. What about usages?
    7. 3.7. Takeaways
    8. 3.8. Glossary
  11. 4 Blockchain for New Flows of Value and the Empowerment of Me
    1. 4.1. Introduction
    2. 4.2. The six characteristics of blockchains
    3. 4.3. The empowerments of ME
    4. 4.4. Glossary
  12. 5 Internet of Augmented Industry
    1. 5.1. Formation of a systematic approach to implement digitalization in production
    2. 5.2. Digital planning and controlling of production
    3. 5.3. Robotics
    4. 5.4. Virtual and augmented reality use cases
    5. 5.5. Glossary and acronyms
  13. 6 The “AugmentChain”: Sustainable Augmentation Value Chain for Intangible Assets
    1. 6.1. Are intangible assets the 21st Century’s key value drivers?
    2. 6.2. What are intangible asset value locks?
    3. 6.3. Can blockchain unleash the full value of intangible assets?
    4. 6.4. What is the intangible asset AugmentChain?
    5. 6.5. Conclusion and takeaways
    6. 6.6. List of acronyms
  14. References
  15. Index
  16. Other titles from ISTE in Computer Engineering
  17. End User License Agreement
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