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Book Description

The top-selling beginning Java book is now fully updated for Java 7!

Java is the platform-independent, object-oriented programming language used for developing web and mobile applications. The revised version offers new functionality and features that have programmers excited, and this popular guide covers them all. This book helps programmers create basic Java objects and learn when they can reuse existing code. It's just what inexperienced Java developers need to get going quickly with Java 2 Standard Edition 7.0 (J2SE 7.0) and Java Development Kit 7.0 (JDK 7).

  • Explores how the new version of Java offers more robust functionality and new features such as closures to keep Java competitive with more syntax-friendly languages like Python and Ruby

  • Covers object-oriented programming basics with Java, code reuse, the essentials of creating a Java program using the new JDK 7, creating basic Java objects, and new Eclipse features

  • A companion web site offers all code from the book and bonus chapters

Written by a Java trainer, Java For Dummies, 5th Edition will enable even novice programmers to start creating Java applications quickly and easily.

Table of Contents

  1. Cover
  2. Table of Contents
  3. Title Page
  4. Introduction
  5. Part I: Getting Started
    1. Chapter 1: All about Java
    2. Chapter 2: All about Software
    3. Chapter 3: Using the Basic Building Blocks
  6. Part II: Writing Your Own Java Programs
    1. Chapter 4: Making the Most of Variables and Their Values
    2. Chapter 5: Controlling Program Flow with Decision-Making Statements
    3. Chapter 6: Controlling Program Flow with Loops
  7. Part III: Working with the Big Picture: Object-Oriented Programming
    1. Chapter 7: Thinking in Terms of Classes and Objects
    2. Chapter 8: Saving Time and Money: Reusing Existing Code
    3. Chapter 9: Constructing New Objects
  8. Part IV: Savvy Java Techniques
    1. Chapter 10: Putting Variables and Methods Where They Belong
    2. Chapter 11: Using Arrays and Collections to Juggle Values
    3. Chapter 12: Looking Good When Things Take Unexpected Turns
    4. Chapter 13: Sharing Names among the Parts of a Java Program
    5. Chapter 14: Responding to Keystrokes and Mouse Clicks
    6. Chapter 15: Writing Java Applets
    7. Chapter 16: Using Java Database Connectivity
  9. Part V: The Part of Tens
    1. Chapter 17: Ten Ways to Avoid Mistakes
    2. Chapter 18: Ten Websites for Java
      1. Cheat Sheet
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