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Book Description

Xcode 4 has a brand new user interface, built upon proven technologies that Apple itself uses to build Mac OS X and iOS, and that have produced over a quarter million Mac OS X and iOS apps.

This project-based book introduces readers to Apple's development environment. The book is aimed at new Mac OS X and iOS developers and assumes the reader is familiar with programming and object-oriented concepts. The book starts at the basics--how to download, install, and start using Xcode--and moves to a detailed look at building and running applications. The last part of the book covers more advanced topics, such as testing, debugging, and source-code management. With the book's approach, readers will be able to take the projects they build during the book and adapt them for use in their own projects.

Table of Contents

  1. Title Page
  2. Copyright Page
  3. Contents
  4. Acknowledgments
  5. Introduction
  6. Welcome to Xcode
  7. Part I: The Basics: Getting Started with Xcode 4
    1. 1. Discovering Xcode Tools
    2. 2. Starting a Project
    3. 3. Navigating a Project
    4. 4. Getting Help
  8. Part II: Working with COCOA Applications
    1. 5. Creating User Interfaces
    2. 6. Adding Files to a Project
    3. 7. Writing Code with the Source Editor
    4. 8. Searching and Replacing
    5. 9. Basic Debugging and Analysis
    6. 10. Using the Data Model Editor
    7. 11. Customizing the Application Icon
    8. 12. Deploying an Application
  9. Part III: Going Beyond the Basics
    1. 13. Advanced Editing
    2. 14. The Build System
    3. 15. Libraries, Frameworks, and Loadable Bundles
    4. 16. Workspaces
    5. 17. Debugging and Analysis in Depth
    6. 18. Unit Testing
    7. 19. Using Scripting and Preprocessing
    8. 20. Using Instruments
    9. 21. Source Code Management
  10. Index
  11. Appendixes
    1. Appendix A: Managing Your iOS Devices
    2. Appendix B: Gestures and Keyboard Shortcuts
    3. Appendix C: Documentation Updates
    4. Appendix D: Other Resources
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