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Book Description

Your mix can make or break a record, and mixing is an essential catalyst for a record deal. Professional engineers with exceptional mixing skills can earn vast amounts of money and find that they are in demand by the biggest acts.

To develop such skills, you need to master both the art and science of mixing. The new edition of this bestselling book offers all you need to know and put into practice in order to improve your mixes. Covering the entire process --from fundamental concepts to advanced techniques -- and offering a multitude of audio samples, tips and tricks, this book has it all.

Roey Izhaki teaches you the importance of a mixing vision, how to craft and evaluate your mix and then take it a step further. He describes the theory and the tools used and how these are put into practice while creating mixes.

Packed full of photos, graphs, diagrams and audio samples, Mixing Audio is a vital read for anyone wanting to succeed in the field of mixing.

New to this edition:
* Multitracks provided to help practice mixing
* Fully updated with current plug-in and software version and information 
* Companion website with a multitude of new samples including more macro-mixing samples 
* A new sample mix: Rock n' Roll

Table of Contents

  1. Acknowledgments
  2. Introduction
  3. Symbols and formats used
  4. Part I Concepts and Practices
  5. 1 Music and mixing
  6. Music – An extremely short introduction
  7. The role and importance of the mix
  8. The perfect mix
  9. Further reading
  10. 2 Some axioms and other gems
  11. Louder is perceived as better
  12. Percussives weigh less
  13. Importance
  14. Natural vs. artificial
  15. Change
  16. 3 Learning to mix
  17. What makes a great mixing engineer?
  18. Methods of learning
  19. Mixing analysis
  20. Reference tracks
  21. 4 The process of mixing
  22. Mixing and the production chain
  23. The mix as a composite
  24. Where to start
  25. Deadlocks
  26. Milestones
  27. Finalizing and stabilizing the mix
  28. 5 Related issues
  29. How long does it take?
  30. Breaks
  31. Using solos
  32. Mono listening
  33. Housekeeping
  34. Mix edits
  35. Mastering
  36. Further reading
  37. 6 Mixing domains and objectives
  38. Mixing objectives
  39. Frequency domain
  40. Level domain
  41. Stereo domain
  42. Depth
  43. Part II Tools
  44. 7 Monitoring
  45. How did we get here?
  46. Choosing monitors
  47. The room factor
  48. Positioning monitors
  49. Headphone mixing
  50. Further reading
  51. 8 Meters
  52. Amplitude vs. level
  53. Mechanical and bar meters
  54. Peak meters
  55. Average meters
  56. Phase meters
  57. 9 Mixing consoles
  58. Buses
  59. Processors vs. effects
  60. Basic signal flow
  61. The importance of signal flow diagrams
  62. Groups
  63. In-line consoles
  64. The monitor section
  65. Solos
  66. Correct gain structure
  67. The digital console
  68. 10 Software mixers
  69. Tracks and mixer strips
  70. Routing
  71. The internal architecture
  72. 11 Phase
  73. What is phase?
  74. Problems
  75. Tricks
  76. 12 Faders
  77. Types
  78. Scales
  79. Working with faders
  80. 13 Panning
  81. How stereo works
  82. Pan controls
  83. Types of track
  84. Panning techniques
  85. Beyond pan pots
  86. Further reading
  87. 14 Equalizers
  88. Applications
  89. The frequency spectrum
  90. Types and controls
  91. Graphic equalizers
  92. In practice
  93. Equalizing various instruments
  94. 15 Introduction to dynamic range processors
  95. Dynamic range
  96. Dynamics
  97. Dynamic range processors in a nutshell
  98. 16 Compressors
  99. The course of history
  100. The sound of compressors
  101. Principle of operation and core controls
  102. Additional controls
  103. Controls in practice
  104. Applications
  105. Tricks
  106. More on compressors
  107. 17 Limiters
  108. 18 Gates
  109. Controls
  110. Applications
  111. In practice
  112. Tricks
  113. 19 Expanders
  114. Controls
  115. In practice
  116. Upward expanders
  117. 20 Duckers
  118. Operation and controls
  119. Applications
  120. 21 Delays
  121. Delay basics
  122. Types
  123. In practice
  124. Applications
  125. 22 Other modulation tools
  126. Vibrato
  127. ADT
  128. Chorus
  129. Flanging
  130. Phasing
  131. Tremolo
  132. 23 Reverbs
  133. What is reverb?
  134. Applications
  135. Types
  136. Reverb programs
  137. Reverb properties and parameters
  138. Early reflections (ERs)
  139. Reverbs and stereo
  140. Other reverb types
  141. Reverbs in practice
  142. 24 Distortion
  143. Background
  144. Distortion basics
  145. Ways to generate distortion
  146. 25 Drum triggering
  147. Methods of drum triggering
  148. 26 Other tools
  149. MS
  150. Pitch shifters and harmonizers
  151. Exciters and enhancers
  152. Transient designers
  153. 27 Automation
  154. Automation engines
  155. The automation process
  156. Automation alternatives
  157. Control surfaces
  158. Part III Simple Mixes
  159. 28 Show Me (Rock n’ Roll)
  160. Drums
  161. Bass
  162. Rhythm guitar
  163. Lead
  164. Vocal
  165. 29 It's Temps Pt. II (Hip Hop/Urban/Grime)
  166. Beat
  167. Bass
  168. Bass support
  169. Other tracks
  170. Vocals
  171. 30 Donna Pomini (Techno)
  172. Ambiance reverb
  173. Beat
  174. Sound FX
  175. Bass
  176. Vocal
  177. Other elements
  178. 31 The Hustle (DnB)
  179. Ambiance reverb
  180. Drums
  181. Dirt Kick
  182. Motif elements
  183. Pads
  184. Horns and brass
  185. Risers
  186. Strings
  187. 32 Hero (Rock)
  188. Drums
  189. Bass
  190. Rhythm guitar
  191. Lead guitar
  192. Vocals
  193. Appendix A   The Science of Bouncing
  194. Appendix B   Notes to Frequencies Chart
  195. Appendix C   Delay Time Chart
  196. Index
3.138.175.180