0%

Book Description

When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. Preface
  6. Part 1. Playing Games to Learn About Games
    1. 1. The Basics
    2. 2. Playing Entertainment Games
    3. 3. Exploring Learning Games
  7. Part 2. Making Game Design Choices That Support Learning
    1. 4. Setting the Right Foundation for Your Learning Game
    2. 5. Linking Learning With Game Design
    3. 6. Two Game Design Case Studies
    4. 7. Matching Scoring to Learning Goals
  8. Part 3. Putting Game Design Knowledge to Work
    1. 8. Creating the First Prototype
    2. 9. Play-Testing
  9. Part 4. Development and Implementation
    1. 10. Development Considerations
    2. 11. Deploying Your Game
    3. 12. Final Thoughts
  10. Appendix 1. Entertainment Game Evaluation Worksheet
  11. Appendix 2. Entertainment Game Evaluation Answer Key
  12. Appendix 3. Learning Game Evaluation Worksheet
  13. Appendix 4. Learning Game Evaluation Answer Key
  14. Appendix 5. Foundational Information for Game Design Document
  15. Appendix 6. Feed the World: Setup and Rules
  16. Appendix 7. Learning Game Play-Test Worksheet
  17. References
  18. Acknowledgments
  19. About the Authors
  20. Index
18.221.98.71