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Book Description

Learn how to build apps using Apple’s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. You'll also see how to interface with popular third-party hardware such as the Raspberry Pi, Arduino, and the FitBit family of devices.
Program the Internet of Things with Swift and iOS is an update to the previous version and includes all new Swift 4 code. This book is a detailed tutorial that provides a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps.

The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API’s and HTTPS. You'll also review new API's like Face ID and new design considerations, and look more closely at SSL and how to make IoT connected apps more resistant to hackers. The coverage of Apple Watch has been expanded as well. The Internet of Things is waiting — be a part of it!

What You'll Learn
  • Use Apple's native IoT Frameworks, such as HealthKit, HomeKit, and FaceID
  • Interact with popular third-party hardware, such as the Raspberry Pi, Arduino, and FitBit
  • Work with real projects to develop skills based in experience
  • Make a smarter IoT with SiriKit and CoreML
Who This Book Is For

The primary audience for this book are readers who have a grasp of the basics of iOS development and are looking to improve their Internet of Things-specific skills. Intermediate to Advanced level. The secondary audience would be business decision makers (managers, business analysts, executives) who are looking to gain a rough understanding of what is involved in Internet of Things development for iOS.


Table of Contents

  1. Cover
  2. Front Matter
  3. Part 1. Building Health Apps for the Internet of Things
    1. 1. Laying the Foundation for Your First IoT App
    2. 2. Using Core Location to Build a Workout Tracking App
    3. 3. Using Core Motion to Add Physical Activity Data to Your Apps
    4. 4. Using HealthKit to Securely Retrieve and Store Health Data
  4. Part 2. Building Your Own Internet Things
    1. 5. Building Arduino-Based Peripherals
    2. 6. Building a Bluetooth LE Hardware Companion App
    3. 7. Setting Up a Raspberry Pi and Using It As a HomeKit Bridge
    4. 8. Building a Web Server on a Raspberry Pi
  5. Part 3. Building Apps Using Apple’s Advanced Internet of Things Technologies
    1. 9. Using tvOS to Build an Apple TV Dashboard App
    2. 10. Using watchOS to Build an Apple Watch App
    3. 11. Using Face ID, Touch ID, and Keychain Services to Secure Your Apps
  6. Back Matter
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