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Book Description

Mastering ARM hardware architecture opens a world of programming for nearly all phones and tablets including the iPhone/iPad and most Android phones. It’s also the heart of many single board computers like the Raspberry Pi. Gain the skills required to dive into the fundamentals of the ARM hardware architecture with this book and start your own projects while you develop a working knowledge of assembly language for the ARM 64-bit processor.

You'll review assembly language programming for the ARM Processor in 64-bit mode and write programs for a number of single board computers, including the Nvidia Jetson Nano and the Raspberry Pi (running 64-bit Linux). The book also discusses how to target assembly language programs for Apple iPhones and iPads along with 64-Bit ARM based Android phones and tablets. It covers all the tools you require, the basics of the ARM hardware architecture, all the groups of ARM 64-Bit Assembly instructions, and how data is stored in the computer’s memory. In addition, interface apps to hardware such as the Raspberry Pi’s GPIO ports. The book covers code optimization, as well as how to inter-operate with C and Python code. Readers will develop enough background to use the official ARM reference documentation for their own projects.

With Programming with 64-Bit ARM Assembly Language as your guide you’ll study how to read, reverse engineer and hack machine code, then be able to apply these new skills to study code examples and take control of both your ARM devices’ hardware and software.

What You'll Learn
  • Make operating system calls from assembly language and include other software libraries in your projects
  • Interface apps to hardware devices such as the Raspberry Pi GPIO ports
  • Reverse engineer and hack code
  • Use the official ARM reference documentation for your own projects
Who This Book Is For
Software developers who have already learned to program in a higher-level language like Python, Java, C#, or even C and now wish to learn Assembly programming.

Table of Contents

  1. Cover
  2. Front Matter
  3. 1. Getting Started
  4. 2. Loading and Adding
  5. 3. Tooling Up
  6. 4. Controlling Program Flow
  7. 5. Thanks for the Memories
  8. 6. Functions and the Stack
  9. 7. Linux Operating System Services
  10. 8. Programming GPIO Pins
  11. 9. Interacting with C and Python
  12. 10. Interfacing with Kotlin and Swift
  13. 11. Multiply, Divide, and Accumulate
  14. 12. Floating-Point Operations
  15. 13. Neon Coprocessor
  16. 14. Optimizing Code
  17. 15. Reading and Understanding Code
  18. 16. Hacking Code
  19. Back Matter
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