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Every month, hundreds of millions of people around the world are spending billions of hours on Roblox--and Roblox's fast-growing community of developers has already earned hundreds of millions of dollars from their creations. For every burgeoning game developer who is looking to take their Roblox skills to the next level fast, look no further than Roblox Game Development in 24 Hours: The Official Roblox Guide.

In just 24 lessons of one hour or less, you will deepen your understanding of virtually every facet of Roblox game development. Each short and easy lesson builds upon everything that has come before, helping you take full advantage of this remarkable platform. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; "Try It Yourself" exercises encourage independent practice. By the time you're finished, you'll be a true Roblox game development expert.

Learn how to

* Build immersive natural environments using built-in terrain and lighting tools

* Model and import assets, models, weapons, and textures

* Code game mechanics, animations, and camera movement

* Design GUIs for store fronts, player HUDs, and interactive elements

* Teleport players between multiple game places

* Publish your game to multiple platforms with cross-platform play

* Attract players, monetize your game, and earn real cash

Table of Contents

  1. Cover Page
  2. About This eBook
  3. Title Page
  4. Copyright Page
  5. Contents at a Glance
  6. Table of Contents
  7. Foreword
  8. About the Author
  9. About the Contributors
  10. We Want to Hear from You!
  11. Reader Services
  12. Hour 1. What Makes Roblox Special?
    1. Roblox Empowers Social Connectivity
    2. Roblox Manages User Content
    3. Roblox Enables Fast Prototyping and Iteration
    4. Conceptualize with Ease
    5. What’s Inside Roblox’s Engine
    6. Free, Free, Free
    7. Unlimited Possibilities
    8. Express Your Own Aesthetic
    9. Summary
    10. Q&A
    11. Workshop
    12. Exercises
  13. Hour 2. Using Studio
    1. Installing Roblox Studio
    2. Using Studio Templates
    3. Working with the Game Editor
    4. Translating, Scaling, and Orienting Objects
    5. Snapping
    6. Collisions
    7. Anchoring
    8. Saving and Publishing Your Project
    9. Playtesting
    10. Summary
    11. Q&A
    12. Workshop
    13. Exercises
  14. Hour 3. Building with Parts
    1. Creating a Part
    2. Changing a Part’s Appearance
    3. Creating Decals and Textures
    4. Summary
    5. Q&A
    6. Workshop
    7. Exercises
  15. Hour 4. Building with Physics
    1. Working with Attachments and Constraints
    2. Building a Door
    3. Disabling CanCollide to Move a Player Through the Door
    4. Adding Hinges and Springs
    5. Using a Motor
    6. Summary
    7. Q&A
    8. Workshop
    9. Exercises
  16. Hour 5. Building Terrain
    1. Using Terrain Tools to Generate Landscapes
    2. Using the Edit Tab
    3. Working with the Region Tab
    4. Using Height Maps and Color Maps
    5. Summary
    6. Q&A
    7. Workshop
    8. Exercises
  17. Hour 6. Lighting Environment
    1. Properties of World Lighting
    2. Using Lighting Effects
    3. Using SpotLight, PointLight, and SurfaceLight
    4. Summary
    5. Q&A
    6. Workshop
    7. Exercises
  18. Hour 7. Atmosphere Environment
    1. Using Atmosphere Properties
    2. Customizing Skybox
    3. Summary
    4. Q&A
    5. Workshop
    6. Exercises
  19. Hour 8. Effects Environment
    1. Using Particles
    2. Using Beams
    3. Summary
    4. Q&A
    5. Workshop
    6. Exercises
  20. Hour 9. Importing Assets
    1. Inserting and Uploading Free Models
    2. Importing with MeshParts and Asset Manager
    3. Importing Textures
    4. Importing Sounds
    5. Summary
    6. Q&A
    7. Workshop
    8. Exercises
  21. Hour 10. Game Structure and Collaboration
    1. Adding Places in a Game
    2. Collaborating in Roblox Studio
    3. Creating and Accessing Roblox Packages in Roblox Studio
    4. Summary
    5. Q&A
    6. Workshop
    7. Exercise
  22. Hour 11. Lua Overview
    1. Using the Coding Workspace
    2. Using Variables to Modify Properties
    3. Adding Comments to Your Code
    4. Using Functions and Events
    5. Working with Conditional Statements
    6. Understanding Arrays and Dictionaries
    7. Using Loops
    8. Working with Scope
    9. Creating Custom Events
    10. Debugging Code
    11. Summary
    12. Q&A
    13. Workshop
    14. Exercise
  23. Hour 12. Collisions, Humanoids, Score
    1. Introduction to Collisions
    2. Detecting Collisions
    3. Introduction to Humanoids
    4. Summary
    5. Q&A
    6. Workshop
    7. Exercises
  24. Hour 13. Interacting with GUIs
    1. Creating GUIs
    2. Basic GUI Elements
    3. Coding Interactive GUIs
    4. Tweening
    5. Layouts
    6. Making a GUI Countdown
    7. Summary
    8. Q&A
    9. Workshop
    10. Exercises
  25. Hour 14. Coding Animation
    1. Working with Position and Rotation
    2. Moving Objects Smoothly with Tween
    3. Moving an Entire Model
    4. Summary
    5. Q&A
    6. Workshop
    7. Exercises
  26. Hour 15. Sounds and Music
    1. Creating a Soundtrack
    2. Importing Music and Sound Assets
    3. Creating Ambient Sounds
    4. Triggering Sounds Using Code
    5. Grouping Sounds
    6. Summary
    7. Q&A
    8. Workshop
    9. Exercises
  27. Hour 16. Using the Animation Editor
    1. Introduction to the Animation Editor
    2. Creating Poses
    3. Saving and Exporting Animations
    4. Easing
    5. Working with Inverse Kinematics
    6. Animation Settings
    7. Working with Animation Events
    8. Summary
    9. Q&A
    10. Workshop
    11. Exercises
  28. Hour 17. Combat, Teleporting, Data Stores
    1. Introduction to Tools
    2. Teleportation
    3. TeleportService
    4. Using Persistent Data Stores
    5. Data Store Functions
    6. Protecting and Responding to Errors
    7. Summary
    8. Q&A
    9. Workshop
    10. Exercises
  29. Hour 18. Multiplayer Code and the Client-Server Model
    1. The Client-Server Model
    2. What Are RemoteFunctions and RemoteEvents?
    3. Server-Side Validation
    4. Teams
    5. Network Ownership
    6. Summary
    7. Q&A
    8. Workshop
    9. Exercises
  30. Hour 19. Module Scripts
    1. Getting to Know the Module Script
    2. Understanding Client-Side Versus Server-Side Module Scripts
    3. Using Module Scripts: Game Loop
    4. Summary
    5. Q&A
    6. Workshop
    7. Exercises
  31. Hour 20. Coding Camera Movements
    1. Introduction to Cameras
    2. Coding a Camera Move
    3. Using the Render Step
    4. Offsetting the Camera
    5. Summary
    6. Q&A
    7. Workshop
    8. Exercises
  32. Hour 21. Cross-Platform Building
    1. Improving Game Performance
    2. Improving Your Scripts
    3. Making Your Game Mobile-Friendly
    4. Console and VR
    5. Summary
    6. Q&A
    7. Workshop
    8. Exercises
  33. Hour 22. Global Community Building
    1. Introduction to Localization
    2. Global Compliance
    3. Privacy Policies: GDPR, CCPA, and You
    4. Summary
    5. Q&A
    6. Workshop
    7. Exercises
  34. Hour 23. Monetization
    1. Game Passes: One-Time Purchases
    2. Selling Your Game Pass in Game
    3. Developer Products: Consumables
    4. Roblox Premium
    5. Developer Exchange: Earn Real Money from Your Game
    6. Summary
    7. Q&A
    8. Workshop
    9. Exercises
  35. Hour 24. Attracting Players
    1. Game Icons, Thumbnails, and Trailers
    2. Updates
    3. Advertising and Notifications
    4. Analytics
    5. Summary
    6. Q&A
    7. Workshop
    8. Exercises
  36. Appendix A: Lua Scripting References
    1. Modifying Properties That Are Data Type and Enumerations
    2. Conditional Structures
    3. Expanding Lua Knowledge
  37. Appendix B: Properties and Functions of Humanoid
  38. Index
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