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Book Description

The Economics of Online Gaming covers basic economic concepts, unique economic issues, and general economic themes. This book is made from the connections that the author saw when he compared his experience inside a video game with what he learned through a formal study of economic theory.

Set in the Massively Multiplayer Online Role-Playing Game (MMORPG) of Eternal Lands, it follows the true story of Mr. Mind, a gamer who builds a business inside the game world that he calls RICH. This business grows from a small start-up to an unregulated natural monopoly that abuses its market power by intentionally losing money to drive competitors out of business.

RICH becomes so influential that it breaks the market process with a unique case of regulatory capture. Through this story, the book demonstrates how economic thinking is absorbed by experimenting inside an online video game.

The Economics of Online Gaming covers basic economic concepts, unique economic issues, and general economic themes. Each of these topics begins with the context of a story and continues with an explanation of the economic theory behind it, finishing with a relevant real-world connection. It supports economic theory in an emotional way that cannot be shared through math or charts or graphs.

Appendix B provides a comprehensive outline of ideas for teaching and discussion in each chapter.

Table of Contents

  1. Cover Page
  2. Halftitle Page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Preface
  7. Introduction
  8. Part I The Market
    1. Chapter 1 Hunting Rabbits, Picking Flowers
    2. Chapter 2 RIVA
  9. Part II A New Guild
    1. Chapter 3 RICH Is Born
    2. Chapter 4 The Dying Ember
    3. Chapter 5 Join Guild RICH
  10. Part III The Rise of RICH
    1. Chapter 6 Market War I
    2. Chapter 7 The Guild Party
    3. Chapter 8 The Wal-Mart of Eternal Lands
    4. Chapter 9 The Crafting Market Collapse
    5. Chapter 10 The RICH Effect
    6. Chapter 11 Market War II
    7. Chapter 12 Market War III
  11. Part IV The Game Changes
    1. Chapter 13 Cooldown
    2. Chapter 14 The Emerald Valley Trade Route
    3. Chapter 15 Hydrogenium
    4. Chapter 16 Broken and Rebuilt
    5. Chapter 17 The New Eternal Lands
  12. Appendix A: Who Is Mr.Mind?
  13. Appendix B: Concepts by Chapter
  14. Glossary
  15. Bibliography
  16. About the Author
  17. Index
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