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Book Description

Design and production considerations change throughout any product's lifecycle—from prototype to market introduction, through growth and maturity, and finally into decline—with each stage introducing its own set of challenges. But emerging technologies such as 3D printing, robotics, and the IoT are disrupting every stage of this lifecycle as they reinvigorate existing categories and create entirely new ones.

In this report, Jonathan Follett from Involution Studios examines from a designer's perspective the ways emerging technologies are affecting the product lifecycle, and explores various options for companies looking at new ways of approaching product design and development.

Today, not only must companies contend with the difficulties of introducing emerging tech into their product portfolio, they must also negotiate a labyrinth of complex factors, as the product design and development cycle itself is remade by these new technologies as well. This report will help you to understand and navigate this new world of product design.

Table of Contents

  1. 1. The Future of Product Design
    1. A Product Design Renaissance
      1. Is This the Third Industrial Revolution?
    2. The Evolution of Product Design
      1. New Ways of Working
    3. Part 1. Hello, Market!
      1. A Tale from the Trenches: Prototyping at iRobot
      2. Software and the Speed of Sharing
    4. Part 2. Growth and the Difficulties of Production in Volume
      1. A Tale from the Trenches: Technical Machine and the Prototype-to-Production Problem
      2. A Tale from the Trenches: Dragon Innovation and the Challenge of Going from One to Many
      3. The Request-for-Quote process
      4. David meets Goliath: Achieving Innovation Speed for Enterprise Companies
      5. Risk Taking and the Enterprise
      6. Small Pilots
      7. Developing Infrastructure
    5. Part 3. Product as Dialogue
      1. A Tale from the Trenches: Making LEO, The Maker Prince
      2. A Tale from the Trenches: Understanding Consumer Decision Making
      3. Decision Motivators
    6. Part 4. Design for End-of-Life
      1. On-Demand Production
    7. Conclusion
    8. Companies, Products, and Links
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