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Book Description

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and pathfinding

Table of Contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Acknowledgements
  7. About the Author
  8. Introduction
  9. Chapter 1 Getting Started with Unity
  10. Chapter 2 Assets and Asset Management
  11. Chapter 3 Scenes, Assets and Game Objects
  12. Chapter 4 Terrain and Audio
  13. Chapter 5 Lighting and Lightmapping
  14. Chapter 6 Particle Systems and Shuriken
  15. Chapter 7 Scripting with C#
  16. Chapter 8 GUIs and Scripting
  17. Chapter 9 Debugging and Post-processing
  18. Chapter 10 Navigation and Pathfinding
  19. Chapter 11 Animation and Mecanim
  20. Chapter 12 Tips and Tricks
  21. Afterword
  22. Index
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