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Book Description

Industrial design and app UI are the most visible elements of connected product design. But while they are important, they’re only part of the picture. You could create a beautiful app and a stunning piece of hardware, and users could still have a poor experience if the system components don’t work together coherently.

In this report, UX and product consultant Claire Rowland introduces a framework for understanding the UX of consumer IoT products.

Even quite simple connected products are conceptually more complex than non-connected ones. User Experience for the IoT explains different aspects of experience design for connected products and shows you how they fit together.

  • Understand the differences between UI and interaction design—for embedded devices as well as apps
  • Learn the key activities involved in designing the form of physical devices
  • Design a coherent experience across the whole system through appropriate distribution of functionality, consistency across different UIs, and fluent cross-device interactions
  • Tackle the UX impact of putting the quirks of the network into physical devices, such as latency, reliability, and intermittent connectivity
  • Learn how device and service experience are inseparable for IoT products
  • Craft a compelling value proposition to move your product from early adopters to the mass market
  • Explore the UX challenges of interoperability and designing platforms for common-sense coordination between multiple connected products

Table of Contents

  1. 1. User Experience Design for the Internet of Things
    1. Introduction
    2. Why UX for IoT Is Different
      1. Specialized Devices, with Different Capabilities
      2. Real-World Context
      3. Designing for Systems of Devices and Services
      4. Designing for Networks
    3. A Framework for IoT Design
      1. UI/Visual and Interaction Design
      2. New Opportunities in UI and Interaction Design
      3. Physical Controls
      4. Visual and Screen Interfaces
      5. Audio and Voice
      6. Gestural Interfaces
      7. Tangible and Tactile Interactions
        1. Context-Sensitive Interfaces
      8. Accessibility
      9. Industrial Design
      10. Interusability
      11. Composition
      12. Consistency
      13. Continuity
      14. Conceptual Model
      15. Service Design
      16. Productization
      17. Platform Design
    4. Summary
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