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Book Description

For over a century, motion pictures have entertained us, occasionally educated us, and even served a few specialized fields of study.

Now, however, with the precipitous drop in prices and increase in image quality, motion pictures are as widespread as paperback books and postcards once were. Yet, theories and practices of analysis for particular genres and analytical stances, definitions, concepts, and tools that span platforms have been wanting. Therefore, we developed a suite of tools to enable close structural analysis of the time-varying signal set of a movie. We take an information-theoretic approach (message is a signal set) generated (coded) under various antecedents (sent over some channel) decoded under some other set of antecedents. Cultural, technical, and personal antecedents might favor certain message-making systems over others. The same holds true at the recipient end—yet, the signal set remains the signal set.

In order to discover how movies work—their structure and meaning—we honed ways to provide pixel level analysis, forms of clustering, and precise descriptions of what parts of a signal influence viewer behavior. We assert that analysis of the signal set across the evolution of film—from Edison to Hollywood to Brakhage to cats on social media—yields a common ontology with instantiations (responses to changes in coding and decoding antecedents).

Table of Contents

  1. Preface
  2. Acknowledgments
  3. Introduction
    1. 1.1 Trailer: Movies as Structured Collections of Photographs
    2. 1.2 Origin Stories
      1. 1.2.1 Brian Mise en Scène
      2. 1.2.2 Rich Mise en Scène
  4. Five Stories to a Model of Video Structure
    1. 2.1 Story One: Mirror with a Memory
      1. 2.1.1 Just What Is a Photograph?
      2. 2.1.2 Photons In, Photons Out
    2. 2.2 Story Two: First Steps
      1. 2.2.1 Background˝
      2. 2.2.2 Inadequacy of Current Access Tools
      3. 2.2.3 Elements for a Surrogate
      4. 2.2.4 Discussion
    3. 2.3 Story Three: Key Frames
      1. 2.3.1 Problem Setting
      2. 2.3.2 Units of Meaning
      3. 2.3.3 Analysis Environment
      4. 2.3.4 Document Discrimination
      5. 2.3.5 Results
      6. 2.3.6 Key Frames and Structure Patterns
      7. 2.3.7 Pedagogical Environment
    4. 2.4 Story Four: Functional Ontology
      1. 2.4.1 Looking to the Practice of Film Editing
      2. 2.4.2 Automating the Semiotic Analysis of Film
      3. 2.4.3 The Structure of Moving Image Documents
      4. 2.4.4 Difficulties for Bellour
      5. 2.4.5 Binary Systems of Structure and Function
      6. 2.4.6 Functional Analysis “System of a Fragment” (Bellour)
      7. 2.4.7 Functional Analysis of Bellour’s Verbal Behavior
      8. 2.4.8 Structural Analysis of the Bodega Bay Sequence
      9. 2.4.9 Method of Pixel-Level Analysis
      10. 2.4.10 Results
      11. 2.4.11 Discussion of Structure Analysis of Bodega Bay Sequence
    5. 2.5 Story Five: What Makes a Movie and Why Does it Matter? (1/2)
    6. 2.5 Story Five: What Makes a Movie and Why Does it Matter? (2/2)
  5. Coda: Provocations on Filmic Retrieval, Hunting, Meandering, and Browsing
    1. 3.1 How Are We to Find and Make Sense of Filmic Documents?
      1. 3.1.1 Retrieval May Not Be a Sufficient Term
      2. 3.1.2 Predicament of Categories
    2. 3.2 What Then of Moving Image Documents?
    3. 3.3 Way Points for Hunting, Browsing, and Meandering
    4. 3.4 Provocations
    5. 3.5 Author—Message—Recipient Relation
    6. 3.6 Additional Thoughts
      1. 3.6.1 Functional Ontology
      2. 3.6.2 Arrowsmith on Film and Literature
      3. 3.6.3 Bertrand Augst
      4. 3.6.4 Shannon Binary System
      5. 3.6.5 Utility of the Functional Ontology Model
      6. 3.6.6 Points of Discontinuity
      7. 3.6.7 Movie Stimuli and Effect
      8. 3.6.8 Movie Stimuli and Effect 2
      9. 3.6.9 Evolution of Cinema
      10. 3.6.10 The End
  6. Bibliography
  7. Authors’ Biographies
  8. Blank Page (1/4)
  9. Blank Page (2/4)
  10. Blank Page (3/4)
  11. Blank Page (4/4)
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