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Book Description

This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics of shaders — special programs that execute on the graphics processor. Also covered are how to extend the XNA Content Pipeline to read and use model skeletal animation, and also load and play back timeline animation data created in 3D modeling tools. 3D concepts and systems can seem like a foreign language when you're a beginner. And not knowing the lingo can make it hard to know what terms to search for to solve a problem. This Wrox Blox will give you all the tools you need to build your own 3D game.

Table of Contents

  1. Copyright
  2. 1. XNA 3D Primer
    1. 1.1. Who Is This Book For?
    2. 1.2. 3D Overview
    3. 1.3. Basic 3D Math
      1. 1.3.1. Right-Hand Rule
      2. 1.3.2. Working with Matrices
      3. 1.3.3. Identity, Scale, Rotate, Orbit, Translate (ISROT)
      4. 1.3.4. Working with Vectors
      5. 1.3.5. Unit Vectors
      6. 1.3.6. Working with Quaternions
    4. 1.4. Controlling the Camera
      1. 1.4.1. Basic Camera
      2. 1.4.2. Follow Camera
      3. 1.4.3. ViewPorts
      4. 1.4.4. BoundingFrustum
    5. 1.5. 3D Models
      1. 1.5.1. Modeling Programs and Formats
      2. 1.5.2. Loading a Model
    6. 1.6. Collision Detection
    7. 1.7. Skeletal Animations
      1. 1.7.1. Extending the Content Pipeline
      2. 1.7.2. Manipulating Bones at Run Time
      3. 1.7.3. Using Model Animations
  3. About Michael C. Neel
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