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Book Description

Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform. Learn what’s so different about working with holograms, how to think spatially, and where to start designing your own holographic projects. You’ll move rapidly from initial concept to persuasive prototype—all without the need for expensive tools or a designer’s skill set.

Designing for mixed reality is a completely new experience for everyone involved, and takes some experimentation to get right. You won’t nail your first mixed reality project by relying upon your previous mobile or web design expertise as a guide. Mixed reality requires a different kind of design thinking for its unique challenges.

Breakthrough holographic design starts with envisioning—the act of visualizing what could be. By rapidly depicting a desired experience and trying out its real-world interactions, you can quickly turn your initial vision into a tangible example of innovative design. Envisioning Holograms digs into why holographic computing is the future, takes you through the mixed reality design process, and gets you ready to take advantage of its endless opportunities.

Praise for the Book

"Envisioning Holograms is a guidebook for designing our holographic future. You’ll find the processes, techniques, and production tools needed to design immersive products that will change how we work, play and communicate.”


– Tony Parisi, Global Head of AR/VR for Unity. Industry legend.


"Just as the pioneering work of E.S. Porter helped define a new language for cinematic storytelling at the dawn of motion pictures, Envisioning Holograms provides us with the missing vocabulary and grammar to help define a new design language for this world-changing medium of Mixed Reality.”

– Ori Inbar, Founder and Managing Partner for Super Ventures, an AR/VR fund.


"An exceptional introduction to a new way of thinking about software. Envisioning Holograms is approachable to people just starting out, and also provides some excellent bits of insight to veterans that can help influence their creative process.”

– Lucas Rizzotto, award-winning creator of Mixed Reality experiences.


"Envisioning Holograms is the perfect book for VR/AR/MR studios that are struggling with application design. It is filled with strategies to acquire ideas, develop and iterate through scenes, and find the best fit. I highly recommend this book to anyone wanting to create solid user experiences using 3D interfaces and spatial computing.”

– Rick King, authority on the latest trends in AR, VR, and MR development.


What You'll Learn
  • Understand what makes mixed reality a challenging design space
  • See how envisioning quickly and persuasively brings ideas to life
  • Get to know your audience, medium, and palette
  • Explore several innovative rapid envisioning techniques
  • Identify the key elements of your own holographic experience
  • Design an engaging holographic experience from start to finish

Who This Book Is For

While aimed at those designing for Microsoft HoloLens and the Windows Holographic tool kit, the techniques in the book are equally applicable to those designing for other holographic hardware. This book is for the designer who is new to thinking in 3D and wants to quickly learn best practices, and the developer who needs to do design work while building exciting new products for Microsoft HoloLens, and the marketer who has a great story to tell in this exciting new medium of mixed reality.

Table of Contents

  1. Cover
  2. Front Matter
  3. Part I. A New Frontier
    1. 1. What’s So Special About Holograms?
    2. 2. Why is Holographic Design So Challenging?
    3. 3. How Can Envisioning Help?
    4. 4. When Should I Use Envisioning?
    5. 5. Where Do We Start?
  4. Part II. Envisioning Holograms
    1. 6. Shifting Your Mindset
    2. 7. Choosing a Technique
    3. 8. Breakthrough Examples
  5. Part III. The Envisioning Process
    1. 9. Flow
    2. 10. Frame
    3. 11. Prototype
    4. 12. Test, Refine, Restart
    5. 13. Invaluable Tools
  6. Part IV. Holographic Designs
    1. 14. HoloScenes
    2. 15. Datascrapers
    3. 16. HoloArt Gallery
    4. 17. Design Insights
  7. Back Matter
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