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Book Description

Foundations of Digital Art and Design, Second Edition

 

Fuses design fundamentals and software training into one cohesive approach!

 

All students of digital design and production–whether learning in a classroom or on their own–need to understand the basic principles of design. These principles are often excluded from books that teach software. Foundations of Digital Art and Design reinvigorates software training by integrating design exercises into tutorials that fuse design fundamentals and core Adobe Creative Cloud skills.

 

The result is a comprehensive design learning experience organized into five sections that focus on vector art, photography, image manipulation, typography, and effective work habits for digital artists. Design topics and principles include: Bits, Dots, Lines, Shapes, Unity, Rule of Thirds, Zone System, Color Models, Collage, Appropriation, Gestalt, The Bauhaus Basic Course Approach, Continuity, Automation, and Revision.

 

This book:

 

  • Teaches art and design principles with references to contemporary digital art alongside digital tools and processes in Adobe Creative Cloud
  • Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design colleges
  • Times each lesson to be used in 50 to 90-minute class sessions with additional practice materials available online
  • Includes free video screencasts that demonstrate key concepts in every chapter

 

Download work files and bonus chapters, view screencasts, connect with the author online and more; see the Introduction to the book for details.

 

"This ambitious book teaches visual thinking and software skills together. The text leads readers step-by-step through the process of creating dynamic images using a range of powerful applications. The engaging, experimental exercises take this project well beyond the typical software guide."

ELLEN LUPTON, co-author of Graphic Design: The New Basics

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Dedication Page
  5. Acknowledgements
  6. Contents
  7. Introduction
    1. What are the Foundations of Digital Art and Design?
    2. Accessing the Online Content at Peachpit.Com
    3. Reference
  8. Section 1: Bits, Pixels, Vectors, and Design
    1. Reference
    2. Chapter 1. The Dot, the Path, and the Pixel
      1. Paths and Vector Graphics
      2. Pixels and Bitmap Graphics
        1. 1. File Presets in Illustrator
        2. 2. Shapes, Fills, and Strokes
        3. 3. Figure and Ground with Repeated Dots
        4. 4. Grouping and Alignment
        5. 5. A Figure and Ground or “On” and “Off” Study
      3. Lab Challenge
    3. Chapter 2. Drawing Expressive Lines
      1. Saving and Sharing Files
        1. 1. Place and Lock an Image
        2. 2. Understand Layers
        3. 3. Create Lines with the Pencil Tool
        4. 4. Duplicate the Composition
        5. 5. Add a Gradient Background
        6. 6. Create Depth with Contrasting Values
        7. 7. Use Master Files and Shared Files
      2. Lab Challenge
      3. Reference
    4. Chapter 3. Modify Basic Shapes
      1. Signs and Logos
      2. Vector Curves
        1. 1. Create a Document with One Artboard and Set Guides
        2. 2. Combining Shapes
        3. 3. Duplicate the Artboard and Add Anchor Points
        4. 4. Convert Anchor Points from Straight Edges to Curves
        5. 5. Reflect and Copy a Shape
        6. 6. Save a Multi-page PDF
      3. Lab Challenge
      4. Reference
  9. Section 2: Digital Photography
    1. Reference
    2. Chapter 4. Creating and Organizing Digital Photographs
      1. Measuring Light
      2. Rule of Thirds
      3. Adobe Bridge
        1. 1. Camera Mechanics
        2. 2. Camera Settings
        3. 3. Bracketing
        4. 4. Before You Shoot
        5. 5. Rule of Thirds
        6. 6. Bridge Workspaces
        7. 7. Batch Rename
        8. 8. Generate a PDF to Showcase Your Files
      4. Lab Challenge
      5. Reference
    3. Chapter 5. Resolution and Value
      1. Redistributing and Resampling Pixels via Resolution
      2. Value and the Tonal Range
      3. Zone System Redux
        1. 1. Redistribute Pixels for Print Resolution
        2. 2. Resample Pixels for Screen Resolution
        3. 3. Analyze a Photograph Using the Zone System
        4. 4. Modify the Tonal Range with a Levels Adjustment Layer
      4. Lab Challenge
      5. Reference
    4. Chapter 6. Color Models
      1. Subtractive Processes
      2. Additive Processes
        1. 1. Harmony in Rectangles with Adjustment Layers for Hue/Saturation
        2. 2. Simultaneous Contrast in Circles
        3. 3. Color Comparison
        4. 4. Color Correction with Adjustment Layers for Levels and Curves
        5. 5. Color Correction in Adobe Lightroom Classic
      3. Lab Challenge
  10. Section 3: Digital Manipulation and Fair Use
    1. Photomontage and Collage
    2. Surrealism
    3. Digital Manipulation
    4. Fair Use and Appropriation
    5. Verisimilitude
    6. Reference
    7. Chapter 7. Repairs and Hoaxes
      1. Digital Repairs
      2. Creating a Hoax
        1. 1. Remove Dust and Heal JFK’s Blemishes with the Develop panel in Adobe Lightroom Classic
        2. 2. JFK’s Eyes: Tonal Repairs with Dodge and Burn
        3. 3. It’s a Hoax! Adding an Extra Mummy Finger
        4. 4. Softening Cloned Edges
      3. Lab Challenge
      4. Reference
    8. Chapter 8. Select, Copy, Paste, Collage
      1. Precision Selecting with the Pen Tool
      2. Non-destructive Editing
        1. 1. Set Up the Collage Workspace
        2. 2. Trace an Image Contour with the Pen Tool
        3. 3. Modify Paths
        4. 4. Convert a Path to a Selection to a Layer Mask
        5. 5. Scale, Adjust, and Organize
        6. 6. Copy a Layer to an Open Document
        7. 7. The Magic Wand
        8. 8. Select, Copy, Paste, Repeat
      3. Lab Challenge
    9. Chapter 9. Prototyping Experiences for Mobile Audiences
      1. Screen Resolution
      2. Getting Started with XD
        1. 1. Articulate the Design Challenge
        2. 2. Set Up Artboards
        3. 3. Additional Visual Design
        4. 4. Connect the Prototype Screen
        5. 5. Test and Share
      3. Lab Challenge
      4. Reference
  11. Section 4: Typography
    1. Letterforms
    2. Type and Image
    3. Contrast and Hierarchy on the Grid
    4. Which Application Should I Use?
    5. Reference
    6. Chapter 10. Type and Image
      1. Contrast and Rhythm
      2. Text Boxes
      3. Text Adjustments: Kerning and Leading
        1. 1. Define a Color Mode, then Place and Relink an Image
        2. 2. Add a Text Box
        3. 3. Resize and Kern Display Type
        4. 4. Replace Type with an Image
        5. 5. Add Vector Shapes to Frame the Composition
        6. 6. Final Design Adjustments
      4. Lab Challenge
      5. Reference
    7. Chapter 11. The Grid
      1. Gestalt
      2. Swiss International Style
      3. Sentences and Paragraphs
        1. 1. Alternative Paper Sizes
        2. 2. Guides and the Grid
        3. 3. Create Your Own “Virtual Leading” Spacers
        4. 4. Using Your Virtual Leading
        5. 5. Placing Another Guide on the Grid
        6. 6. Use the Grid
        7. 7. Save a PDF with Trim Marks
      4. Lab Challenge
      5. Reference
    8. Chapter 12. Continuity
      1. The Gestalt Laws of Similarity and Continuity
      2. 0:00:00:00
      3. Reading on the Screen
      4. Inspiration Everywhere, Even Right at Home
        1. 1. Video Terminology and the Adobe Premiere Pro Workspace
        2. 2. Build a Composite Sequence with Images and Sound
        3. 3. Adjusting Clips in the Timeline
        4. 4. Adding Effects and Sharing Attributes
        5. 5. Adding Type with Adobe Fonts
        6. 6. Working with Keyframes
        7. 7. Add New Tracks
        8. 8. Your Turn!
        9. 9. Fade to Black and Export
      5. Lab Challenge
      6. Reference
  12. Coda: Revision Practices
    1. Clear, Open Communication and Accessibility
    2. Pencilbox Studios: Mission Hospital
    3. riCardo Crespo: Hot Wheels and Standing Meetings
    4. Michael Demers: The Sky is Falling (A Day in the Life…)
    5. The League of Imaginary Scientists: In League with an Institution
    6. Jovenville: Boardstorming
    7. Conclusion
    8. Reference
  13. Index
  14. Section 5: Effective Work Habits
    1. Automation
    2. Printing
    3. Revision
    4. Reference
    5. Chapter 13. Automation
      1. Artificial Artificial Intelligence
      2. Ready, Set, Actions!
      3. Lab Challenge
      4. Reference
    6. Chapter 14. Pagination and Printing
      1. Colors, Resolution, and Calibration
      2. Pagination and Binding
      3. Lab Challenge
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