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Book Description

The Complete, Up-to-Date Guide to Building AR and VR Games

 

Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps.

 

Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation.
Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google.

Google Daydream VR Cookbook shows you how to:

  • Install and explore the Google Daydream development tools
  • Master basic and advanced Daydream Controller techniques
  • Implement intuitive VR user interfaces
  • Integrate audio, video, and realistic physics into your VR games
  • Install and explore the ARCore SDK and development tools
  • Learn how to build AR apps that solve real user needs
  • Master AR game development using ARCore
  • Optimize VR and AR game performance

Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.

Table of Contents

  1. Cover
  2. About This E-Book
  3. Title Page
  4. Copyright Page
  5. Contents at a Glance
  6. Contents
  7. Preface
    1. Cookbook
    2. Audience
    3. Prerequisites
    4. Benefit to the Reader
    5. Explanation of Organization
    6. Topics Covered in This Book
    7. Scope of Coverage
    8. Conventions
    9. Supplementary Materials
    10. Errata
  8. Acknowledgments
  9. About the Author
  10. Chapter 1 VR and AR
    1. Immersive Computing
    2. Media Archaeology
    3. Google VR and AR
    4. Summary
  11. Chapter 2 Daydream and Unity
    1. Getting to Know Unity
    2. Exploring Unity Concepts
    3. Daydream Development
    4. Setting Up Your Daydream Developer Environment
    5. Daydream Elements
    6. Core Daydream Components
    7. Setting Up a Player in VR
    8. Summary
  12. Chapter 3 Getting to Know the Daydream Controller
    1. Getting to Know the Daydream Controller
    2. Controlling the Controller
    3. Summary
  13. Chapter 4 Building UI in VR
    1. Designing User Interfaces in VR
    2. UI, Unity, and the Google VR SDK
    3. Building the UI
    4. UI Layouts in VR
    5. Summary
  14. Chapter 5 Video and Audio
    1. Video in Daydream
    2. Audio in Daydream
    3. Summary
  15. Chapter 6 Physics Games
    1. Physics, Games, Daydream, and Unity
    2. Building the Games
    3. Building an Alien Shooter Game
    4. Summary
  16. Chapter 7 ARCore
    1. Augmented Reality
    2. Key Technologies in ARCore
    3. ARCore and Unity
    4. ARCore Recipes
    5. Summary
  17. Chapter 8 AR Apps
    1. AR Applications
    2. ARCore and the Poly Toolkit
    3. Summary
  18. Chapter 9 AR Games
    1. Types of AR Games
    2. AR Game Lifecycle
    3. Recipe 9.1 AR Tabletop Game
    4. Summary
  19. Chapter 10 Optimization and Performance
    1. Optimization Strategy
    2. Tools for Analyzing and Optimizing
    3. Optimizing Frame Rate
    4. Summary
  20. Index
  21. Code Snippets
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