0%

Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life through expert-led content

Key Features

  • Produce rich motion graphics and interactive animations for multiple platforms and discover different ways to use Animate
  • Explore the key features and enhancements in the latest Adobe Animate release
  • Take your Adobe Animate projects to the next level by delving into creative workflows

Book Description

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.

You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs.

By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.

What you will learn

  • Gain a solid understanding of Adobe Animate foundations and new features
  • Understand the nuances associated with publishing and exporting rich media content for various platforms
  • Make use of advanced layering and rigging techniques to create engaging motion content
  • Create dynamic motion by using the camera and variable layer depth techniques
  • Develop web-based games, virtual reality experiences, and multiplatform mobile applications
  • Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials

Who this book is for

This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of basic animation concepts will help you to get the most out of this book and produce impressive results.

Table of Contents

  1. Mastering Adobe Animate 2021
  2. Why subscribe?
  3. Foreword
  4. Contributors
  5. About the author
  6. About the reviewer
  7. Packt is searching for authors like you
  8. Preface
    1. Who this book is for
    2. What this book covers
    3. To get the most out of this book
    4. Download the example projects, media assets, and code files
    5. Code in Action
    6. Download the color images
    7. Conventions used
    8. Get in touch
    9. Reviews
  9. Section 1: Getting Up-To-Speed
  10. Chapter 1: A Brief Introduction to Adobe Animate
    1. Technical Requirements
    2. Understanding Adobe Animate
    3. A Bit of History
    4. Familiar uses of Adobe Animate
    5. Exploring New Features of Animate
    6. Assets Panel
    7. Managing Animate Assets
    8. Social Share and Quick Publish
    9. Social share
    10. Quick Publish
    11. Timeline and Symbol Enhancements
    12. Converting Layers to a Symbol
    13. Converting Symbols to Layers
    14. Additional Looping Options for Graphic Symbol Instances
    15. Copy and Paste Tween Settings
    16. Advanced Rigging
    17. Rig Mapping
    18. Bone Tool Enhancements
    19. Auto KeyFrame
    20. Hands-on Tutorial Creator
    21. Selective Texture Publishing
    22. New Canvas Blend Modes
    23. Stream Audio Sync in Canvas
    24. Enhanced Video Export
    25. Keeping Up to Date with Animate Releases
    26. Adobe Creative Cloud Desktop
    27. Adobe Blog
    28. Adobe MAX
    29. Summary
  11. Chapter 2: Exploring Platform-Specific Considerations
    1. Technical Requirements
    2. Exploring Animate Document Types
    3. Flash Platform Runtimes
    4. Branching Out to the Native Web
    5. Open to Custom Platforms
    6. Understanding ActionScript 3.0 Documents
    7. Adobe Flash Player
    8. The SWF file format
    9. The ActionScript Language
    10. Understanding HTML5 Canvas Documents
    11. HTML and JavaScript
    12. The Canvas Element
    13. The CreateJS Libraries
    14. Exploring the Adobe Integrated Runtime
    15. Adobe AIR
    16. Adobe AIR and ActionScript 3.0
    17. Adobe AIR and HARMAN
    18. AIR for Desktop
    19. AIR for iOS
    20. AIR for Android
    21. Experimenting with Animate Beta Platforms
    22. WebGL glTF – Standard and Extended
    23. VR Panorama and VR 360
    24. Summary
  12. Chapter 3: Settling into the User Interface
    1. Technical Requirements
    2. Exploring the Animate Interface
    3. Important User Interface Elements
    4. The Document panel
    5. The Timeline Panel
    6. The Tools panel
    7. The Properties Panel
    8. The Library and Assets panels
    9. Choosing Your Start Settings
    10. Changing your start settings
    11. Managing Workspaces and Panels
    12. Using the Default Workspaces
    13. Customizing the Workspace
    14. Saving a Custom Workspace
    15. Managing Workspaces
    16. Customizing the Tools and Timeline panels
    17. Customizing the Tools Panel
    18. Exploring the Timeline Tools
    19. Customizing the Timeline
    20. Managing Animate Preferences
    21. Customizing preferences
    22. Keyboard Shortcuts
    23. Managing Your Preferences
    24. Summary
  13. Chapter 4: Publishing and Exporting Creative Content
    1. Technical Requirements
    2. Publishing versus Exporting
    3. Publishing your Projects
    4. Exporting your Content
    5. Publish Settings Differences between Document Types
    6. Publishing ActionScript 3.0 Documents
    7. Publishing HTML5 Canvas Documents
    8. Publishing AIR Document Types
    9. Publishing Beta Document Types
    10. Options for Exporting your Content
    11. Exporting Video Files
    12. Exporting Animated GIFs
    13. Exporting Image File sequences
    14. Export Options from the Library Panel
    15. Sharing Content as Animate Asset Packages
    16. Summary
  14. Section 2: Animating with Diverse Techniques
  15. Chapter 5: Creating and Manipulating Media Content
    1. Technical Requirements
    2. Working with Shapes
    3. Understanding the Shape Tools
    4. Animating with Shape Tweens
    5. Exploring Shape Tween Properties
    6. Manipulating Shape Properties across Tweens
    7. Working with Symbols
    8. Creating symbols
    9. Exploring Symbol Types
    10. Animating with Classic Tweens
    11. Using Classic Motion Guides
    12. Exploring Classic Tween Properties
    13. Summary
  16. Chapter 6: Interactive Motion Graphics for the Web
    1. Technical Requirements
    2. Designing a Document for the Native Web
    3. Creating a New Document for Digital Advertising
    4. Importing External Content
    5. Creating Text Objects
    6. Animating with Motion Tweens
    7. Building Symbols for use in Motion Tweens
    8. Including Additional Library Items
    9. Adjusting the Timeline
    10. Animating with Motion Guides
    11. Exploring Motion Tween properties
    12. Adding Interactivity with JavaScript
    13. Writing code with the Actions panel
    14. Summary
  17. Chapter 7: Character Design through Layer Parenting
    1. Technical Requirements
    2. Working with Advanced Layers mode
    3. Assessing Layer Mode Benefits and Gotchas
    4. Switching between Layer Modes
    5. Animating a Character with Layer Parenting
    6. Preparing assets for Layer Parenting
    7. Establishing a Layer Hierarchy
    8. Animating using Layer Parenting
    9. Exploring Additional Character Animation Features
    10. Making Use of Graphic Symbols
    11. Importing Audio for Stream Sync
    12. Configuring our Graphic Symbol Frames
    13. Assigning Visemes and Automating Lip Syncing
    14. Summary
  18. Chapter 8: Animating Poses with IK Armatures
    1. Technical Requirements
    2. Building an Armature using Inverse Kinematics
    3. Understanding Inverse Kinematics versus Forward Kinematics
    4. Aspects of Layer Parenting
    5. Aspects of Inverse Kinematics
    6. Using the Bone Tool to Rig Symbol Instances
    7. Refining the Rig Properties
    8. Using the Bone Tool to Rig Shapes
    9. Using the Bind Tool to Refine Shapes
    10. Animating an IK Armature
    11. Creating Additional Poses
    12. Managing Armature Poses
    13. Sharing a Completed IK Rig
    14. Saving a Rig for Reuse
    15. Importing a Rig within the Assets Panel
    16. Summary
  19. Chapter 9: Working with the Camera and Layer Depth
    1. Technical Requirements
    2. Understanding the Camera
    3. Examining the Starter Project
    4. Activating and Manipulating the Camera
    5. Understanding and Manipulating the Layer Depth
    6. Activating the Layer Depth Panel
    7. Modifying the Layer Depth
    8. Using the Layer Depth without the Camera
    9. Animating the Camera
    10. Setting Camera Keyframes
    11. Adding Motion and Easing to the Camera
    12. Creating Text and Attaching Layers to the Camera
    13. Applying Layer Effects and Filters
    14. Adding Effects to the Camera
    15. Adding Filters to a Layer
    16. Summary
  20. Section 3: Exploring Additional Platforms
  21. Chapter 10: Developing Web-Based Games
    1. Technical Requirements
    2. Understanding the Game Concept
    3. Starter Document Overview
    4. Exploring the Timeline and Stage
    5. Exploring the Project Library
    6. Preparing the Game Timeline, Stage, and Library
    7. Labeling the Timeline
    8. Creating Dynamic Text and Clickable Overlays
    9. Adding Linkage IDs within the Library
    10. Programming the Game with JavaScript
    11. Creating Global Variables
    12. Programming the Start Screen
    13. Programming player actions
    14. Programming Enemy Behavior
    15. Programming the Game Loop
    16. Programming the End Screen
    17. Summary
  22. Chapter 11: Producing Virtual Reality Content for WebGL
    1. Technical Requirements
    2. Overview of Virtual Reality Documents
    3. Managing Scenes for Virtual Reality
    4. Capturing Photographs for Virtual Reality
    5. Adding Textures to Virtual Reality Scenes
    6. Adding Additional Content
    7. Importing Transparent 3D Renders
    8. Animating with the Asset Warp Tool
    9. Animating Warped Objects
    10. Writing Code for Virtual Reality Interactions
    11. Moving from Scene to Scene
    12. Interacting with Animated Objects
    13. Refining Perspective within the VR View Panel
    14. Summary
  23. Chapter 12: Building Apps for Desktop and Mobile
    1. Technical Requirements
    2. Working with the Adobe Integrated Runtime
    3. Installing an AIR SDK in Animate
    4. Configuring an AIR for Desktop Project
    5. Testing your AIR Project
    6. Building a User Interface
    7. Working with Button Symbols
    8. Using Components within an AIR Project
    9. Exploring Advanced Movie Clip Symbol Settings
    10. Programming an AIR Application
    11. Establishing a Document Class
    12. Writing ActionScript Code
    13. Converting an AIR Application for Mobile Devices
    14. Summary
  24. Chapter 13: Extending Adobe Animate
    1. Technical Requirements
    2. Creating Custom In-App Tutorials
    3. Writing JSFL Scripts
    4. Understanding the Animate Custom Platform SDK
    5. Summary
  25. Other Books You May Enjoy
    1. Leave a review - let other readers know what you think
18.219.112.111