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Book Description

Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. 

Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. 

The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business. 

What You Will Learn

  • Explore the similarities and differences between Unity and Godot
  • Maximize the benefits from Unity and Godot
  • Create believable game world and characters with Godot
  • Master the unique aspects of C# coding in Godot

Who This Book is For

Developers familiar with Unity who want to master another game engine, such as Godot.

Table of Contents

  1. Cover
  2. Front Matter
  3. 1. Introducing Godot: Why Migrate?
  4. 2. Godot Fundamentals
  5. 3. Scripting with C# in Godot: Common Tasks
  6. 4. Making a 2D Game
  7. 5. 3D Lighting and Materials
  8. 6. Coding a First-Person Controller in C#
  9. 7. Tips and Tricks
  10. Back Matter
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