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Modern science requires computer graphics models to provide realistic visual renderings. Learning the appropriate programming tools for 2D and 3D modeling doesn’t have to be so difficult. This book reviews the best programming tools to achieve this and explains how to apply them to mobile platforms like Android. 

Multi-Platform Graphics Programming with Kivy provides a straightforward introductory approach for designing 2D, 3D, and stereoscopic applications, using analytical equations from vector algebra. Throughout the book you’ll look closely at this approach and develop scenes in Kivy, taking advantage of powerful mathematical functions for arrays by NumPy for Python. 

Unbuntu is used to develop the programs, which allows you to easily convert to Android platform. Each chapter contains step-by-step descriptions on each subject and provides complete program listings.


What You’ll Learn
  • Work with Kivy, a modern, powerful multi-platform graphics system
  • Convert and run programs on Android devices
  • Program, fill faces, and rotate 2D and 3D polygons
  • Apply the concepts of 2D and 3D applications
  • Develop stereoscopic scenes
  • Review a straightforward introduction to 2D, 3D, and stereoscopic graphics applications
  • Use simple analytical equations from vector algebra
Who This Book Is For

The primary audience is students and researchers in graphics programming with experience in analytical equations.

Table of Contents

  1. Cover
  2. Front Matter
  3. 1. Getting Started: Software installation
  4. 2. Two-Dimensional Mapping and Rotation Equations of a Point
  5. 3. Two-Dimensional Polygon Programming
  6. 4. Three-Dimensional Projections and Rotations
  7. 5. Programming Three-Dimensional Polygons
  8. 6. Stereoscopic 3D Programming
  9. 7. 3D Plots Programming
  10. 8. Stereoscopic 3D Plots
  11. 9. Parametric 3D Plotting
  12. 10. Stereoscopic parametric 3D Plots
  13. 11. SymPy
  14. 12. Plotting Functions in Spherical Coordinates
  15. 13. Stereoscopic Plots in Spherical Coordinates
  16. 14. Stereoscopic Simple Numerical Method for Gravitational N-body
  17. 15. Stereoscopic Cylindrical Coordinates Plotting
  18. 16. Stereoscopic Plotting of Three-Dimensional Conics
  19. 17. Two-Dimensional Fourier Transform
  20. 18. Stereoscopic Two-Dimensional Fourier Transform
  21. Back Matter
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