0%

Book Description

Ace technical interviews with smart preparation

Programming Interviews Exposed is the programmer’s ideal first choice for technical interview preparation. Updated to reflect changing techniques and trends, this new fourth edition provides insider guidance on the unique interview process that today's programmers face. Online coding contests are being used to screen candidate pools of thousands, take-home projects have become commonplace, and employers are even evaluating a candidate's public code repositories at GitHub—and with competition becoming increasingly fierce, programmers need to shape themselves into the ideal candidate well in advance of the interview. This book doesn't just give you a collection of questions and answers, it walks you through the process of coming up with the solution so you learn the skills and techniques to shine on whatever problems you’re given.

This edition combines a thoroughly revised basis in classic questions involving fundamental data structures and algorithms with problems and step-by-step procedures for new topics including probability, data science, statistics, and machine learning which will help you fully prepare for whatever comes your way.

  • Learn what the interviewer needs to hear to move you forward in the process
  • Adopt an effective approach to phone screens with non-technical recruiters
  • Examine common interview problems and tests with expert explanations
  • Be ready to demonstrate your skills verbally, in contests, on GitHub, and more

Technical jobs require the skillset, but you won’t get hired unless you are able to effectively and efficiently demonstrate that skillset under pressure, in competition with hundreds of others with the same background. Programming Interviews Exposed teaches you the interview skills you need to stand out as the best applicant to help you get the job you want.

Table of Contents

  1. Cover
  2. Title Page
  3. Preface
    1. PREFACE TO THE FIRST EDITION
  4. Introduction
    1. WHY PROGRAMMING INTERVIEWS?
    2. HOW TO USE THIS BOOK
  5. 1 Before the Search
    1. KNOW YOURSELF
    2. KNOW THE MARKET
    3. DEVELOP MARKETABLE SKILLS
    4. GET THINGS DONE
    5. MANAGE YOUR ONLINE PROFILE
    6. SUMMARY
  6. 2 The Job Application Process
    1. FINDING AND CONTACTING COMPANIES
    2. THE INTERVIEW PROCESS
    3. A RECRUITER’S ROLE
    4. OFFERS AND NEGOTIATION
    5. SUMMARY
  7. 3 The Phone Screen
    1. UNDERSTANDING PHONE SCREENS
    2. HOW TO TAKE A PHONE SCREEN
    3. PHONE SCREEN PROBLEMS
    4. SUMMARY
  8. 4 Approaches to Programming Problems
    1. THE PROCESS
    2. SOLVING THE PROBLEMS
    3. ANALYZING YOUR SOLUTION
    4. SUMMARY
  9. 5 Linked Lists
    1. WHY LINKED LISTS?
    2. KINDS OF LINKED LISTS
    3. BASIC LINKED LIST OPERATIONS
    4. LINKED LIST PROBLEMS
    5. SUMMARY
  10. 6 Trees and Graphs
    1. TREES
    2. GRAPHS
    3. TREE AND GRAPH PROBLEMS
    4. SUMMARY
  11. 7 Arrays and Strings
    1. ARRAYS
    2. STRINGS
    3. ARRAY AND STRING PROBLEMS
    4. SUMMARY
  12. 8 Recursion
    1. UNDERSTANDING RECURSION
    2. RECURSION PROBLEMS
    3. SUMMARY
  13. 9 Sorting
    1. SORTING ALGORITHMS
    2. SORTING PROBLEMS
    3. SUMMARY
  14. 10 Concurrency
    1. BASIC THREAD CONCEPTS
    2. CONCURRENCY PROBLEMS
    3. SUMMARY
  15. 11 Object-Oriented Programming
    1. FUNDAMENTALS
    2. OBJECT-ORIENTED PROGRAMMING PROBLEMS
    3. SUMMARY
  16. 12 Design Patterns
    1. WHAT ARE DESIGN PATTERNS?
    2. COMMON DESIGN PATTERNS
    3. DESIGN PATTERN PROBLEMS
    4. SUMMARY
    5. NOTE
  17. 13 Databases
    1. DATABASE FUNDAMENTALS
    2. DATABASE PROBLEMS
    3. SUMMARY
  18. 14 Graphics and Bit Manipulation
    1. GRAPHICS
    2. BIT MANIPULATION
    3. GRAPHICS PROBLEMS
    4. BIT MANIPULATION PROBLEMS
    5. SUMMARY
  19. 15 Data Science, Random Numbers, and Statistics
    1. PROBABILITY AND STATISTICS
    2. ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING
    3. RANDOM NUMBER GENERATORS
    4. DATA SCIENCE, RANDOM NUMBER AND STATISTICAL PROBLEMS
    5. SUMMARY
  20. 16 Counting, Measuring, and Ordering Puzzles
    1. TACKLING BRAINTEASERS
    2. BRAINTEASER PROBLEMS
    3. SUMMARY
  21. 17 Graphical and Spatial Puzzles
    1. DRAW IT FIRST
    2. GRAPHICAL AND SPATIAL PROBLEMS
    3. SUMMARY
  22. 18 Knowledge-Based Questions
    1. PREPARATION
    2. PROBLEMS
    3. SUMMARY
  23. 19 Nontechnical Questions
    1. WHY NONTECHNICAL QUESTIONS?
    2. QUESTIONS
    3. SUMMARY
  24. Appendix: Résumés
    1. THE TECHNICAL RÉSUMÉ
    2. SAMPLE RÉSUMÉ
  25. End User License Agreement
3.235.249.219