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Book Description

Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities.

This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.

 

Table of Contents

  1. Cover
  2. Title
  3. Copyright
  4. Preface
  5. Introduction
  6. 1 Describing Images
    1. 1.1. Light, visual perception and visual imagery
    2. 1.2. Visual media
    3. 1.3. Visual interfaces
    4. 1.4. Visual methods
  7. 2 Describing Graphical Information
    1. 2.1. Organizing levels of description
    2. 2.2. Fundamental signs of visual information
    3. 2.3. Visual information as texts
    4. 2.4. Objectual materiality of visual information
  8. 3 Practicing Image-Interfaces
    1. 3.1. Mise-en-interface
    2. 3.2. Studying graphical interface features
    3. 3.3. 1970s: Xerox PARC years
    4. 3.4. 1984–1996: Classic Mac OS years
    5. 3.5. 1995–2005: Windows 95, 98 and XP years
    6. 3.6. 2005–2017: Free software years and web as platform
    7. 3.7. Interface logics
  9. 4 Designing Image-Interfaces
    1. 4.1. Precursors to data visualization
    2. 4.2. Data visualization
  10. 5 Prototyping Image-Interfaces
    1. 5.1. Scripting software applications
    2. 5.2. Integrating data visualizations
    3. 5.3. Integrating media visualizations
    4. 5.4. Explorations in media visualization
  11. Conclusion
  12. Appendices
    1. Appendix 1
    2. Appendix 2
    3. Appendix 3
  13. Bibliography
  14. Index
  15. End User License Agreement
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