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Dark Silicon and Future On-chip Systems
Author Hamid Sarbazi-Azad , Ali R. Hurson
Dark Silicon and the Future of On-chip Systems, Volume 110, the latest release in the Advances in Computers series published since 1960, presents detailed coverage of innovations in computer hardware, software, theory, design and applications, with this release foc....
Release Date 2018/07 -
Physically Based Rendering, 3rd Edition
Author Greg Humphreys , Wenzel Jakob , Matt Pharr
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combin....
Release Date 2016/09 -
Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming
Author Paul Varcholik
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with th....
Release Date 2014/05 -
Author Justin Stenning
For C# .NET developers this is the ultimate cookbook for Direct3D rendering in PC games. Covering all the latest innovations, it teaches everything from debugging to character animation, supported throughout by illustrations and sample code.In DetailThe latest 3D gr....
Release Date 2014/01 -
Author Pooya Eimandar
DirectX 11 is packed with features to meet the demands of modern gamers, multi-core processors, and the latest Microsoft operating systems. This tutorial gives you access to all that with an example-led, user-friendly approach.Learn new features in Direct3D 11.1Disc....
Release Date 2013/08 -
Author Alan Norrie , Tony Lawson , Andrew Collier , Roy Bhaskar , Margaret Archer
Critical realism is a movement in philosophy and the human sciences most closely associated with the work of Roy Bhaskar. Since the publication of Bhaskars A Realist Theory of Science, critical realism has had a profound influence on a wide range of subjects. ....
Release Date 2013/06 -
Author Doron Feinstein
Implement stunning 3D rendering techniques using the power of HLSL and DirectX 11Discover powerful rendering techniques utilizing HLSL and DirectX 11Augment the visual impact of your projects whilst taking full advantage of the latest GPUsExperience the practical si....
Release Date 2013/06 -
Author Charles Kelly
A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code i....
Release Date 2012/06 -
Practical Rendering and Computation with Direct3D 11
Author Jack Hoxley , Matt Pettineo , Jason Zink
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little do....
Release Date 2011/07 -
Author Joshua Noble
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences --....
Release Date 2009/07 -
Introduction to 3D Game Programming with DirectX 10
Author Frank Luna
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tool....
Release Date 2009/06 -
Ultimate Game Programming with DirectX®, Second Edition
Author Allen Sherrod
Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its s....
Release Date 2009/01 -
Managed DirectX® 9 Kick Start: Graphics and Game Programming
Author Tom Miller
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime....
Release Date 2003/10