Index
A
- ADC1 / How it works…
- Alternate Function (AF) / How it works…
- Analog-to-Digital converter (ADC)
- aperture time / Introduction
- Approximation Register (SAR)
- arithmetic operations
- ARM Architecture
- ARM Architecture Procedure Call Standard
- ARM Architecture Procedure Call Standard (AAPCS) / Getting ready
- ARM Assembler Directives
- ARM Unified Assembler Language
- ARMv7-M
- Arturo Campos
- ASCII code
- assembly language
- audio codec
- audio tone control
- automatic variables / How it works…, How it works…
B
C
D
E
F
G
- game application
- GCC ARM Embedded Toolchain
- General purpose input/output (GPIO)
- general purpose timers
- GIMP
- GLCD
- GNU ARM Eclipse
- GNU ARM Eclipse plug-ins
- GNU ARM Eclipse QEMU Emulator plug-in
- GNU ARM OpenOCD Debugging plug-in
- GNU General Public License
- GPIO ports
- Graphic LCD (GLCD)
H
I
- I2C Peripheral Bus
- incrementer / Why ensuring mutual exclusion is important when accessing shared resources
- Infinite Impulse Response (IIR) filter / Getting ready
- input data register (IDR) / Handling interrupts
- Integrated Development Environment (IDE) / Introduction
- Integrated Interchip Sound (IIS)
- Inter-IC-Sound (I2S) / Introduction
- Inter-Integrated Circuit (I2C) Interface / Setting the RTE for the I2C Peripheral Bus
- Internal trigger inputs (ITRx) / How it works…
- interrupts
- handling / Handling interrupts, Getting ready, How to do it…, How it works…, There's more…
- in assembly language, handling / Handling interrupts in assembly language, Getting ready, How to do it…, There's more…, Implementing a jump table, Getting ready, How to do it…, How it works…
- interrupt service routine (ISR) / Handling interrupts
- Interrupt Service Routine (ISR) / How to do it…
J
K
L
M
- machine storage classes
- mailboxes
- Master Clock (MCLK) / Configuring the audio codec
- MCBSTM32F400 Evaluation Board
- MDK-ARM Eclipse plug-in
- MDK Version 5 - Legacy Support
- microcontroller performance
- Multiply-Accumulate (MAC) operations / There's more...
- Multiply Accumulator (MAC) / There's more…
- multithreaded Pong game
- multithreaded programs
- mutex
- mutual exclusion
N
O
P
R
S
T
U
- UART ports
- Unified Assembler Language (UAL) / Introduction
- Universal Synchronous/Asynchronous Receiver/Transmitter (USART) / How it works…
- Universal Synchronous/Asynchronous Receiver Transmitter (USART) / How it works…
- uVision5 / Introduction
- uVision projects
- Universal Asynchronous Receiver Transmitter (UART) / How it works…
W
Y
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