Chapter 3
IN THIS CHAPTER
Using Patreon as a support channel
Creating a custom distribution system
Personalizing your approach
Getting others to recognize you
Chapter 2 of this minibook delves into the traditional methods of selling an app or selling services based on an app. The traditional approach doesn’t always work, though. You can upload your app to Google Play Store, perform intense marketing, and still come up completely dry because no one can see you for the trees. It can make you want to walk down the center of Main Street in a clown suit sporting a sign saying, “I created an app! Buy it!” Unfortunately, given the prevalence of cute cat videos on YouTube, everyone will likely ignore you just the same. So, this chapter is about what you do when the traditional approach fails and you find yourself with an app that no one seems to want to buy.
Some of the suggestions in this chapter require a person with a special kind of outlook and interesting gifts to pull off. Not everyone is just naturally cute and talented enough to pull of something like Patreon, a service described in this chapter, or to generate the next viral upload to YouTube. However, you won’t know until you try, which actually is the point of this chapter: to try something, anything, to get noticed and attract supporters. Use this chapter to gain some ideas of what you can try when seeking attention for your app.
People often connect the idea of patronage to the arts, especially artists who are part of a group. Patrons of the arts abound — just watch the Public Broadcasting System (PBS) sometime to see how much patrons support the efforts of the public television stations. The following sections build a case for developing an app based on patronage, rather than as a packaged product (think shrink-wrapped software of the sort that you used to need for desktop systems).
Patrons exist for all sorts of people who find it hard to earn a living doing something that is of benefit to everyone. For example, Galileo depended on the Marchese del Monte and the Grand Duke of Tuscany, Cosimo II de Medici, for support during his life as a mathematician, scientist, and inventor. The paper at https://escholarship.org/content/qt94q0q1gq/qt94q0q1gq.pdf
describes Galileo’s system of patronage in detail. This paper by Mario Biagioli is enlightening because it explores the full effect of obtaining patronage, which goes well beyond physical means in the form of monetary support. For Galileo, patronage affected his social status, focuses of learning, and a great many other aspects of life. His patrons, in turn, received social status and knowledge from having supported Galileo.
The concept of patronage need not apply simply to one person performing what will be their life’s work. It could apply to a one-time event or a one-time application. For example, Farm Aid (https://www.farmaid.org/
) provides an annual event to help farmers experiencing hard times (see https://www.washingtonpost.com/entertainment/music/farm-aid-weaves-blues-country-rock-tapestry-at-jiffy-lube/2016/09/18/b12cd414-7db5-11e6-ad0e-ab0d12c779b1_story.html
as an example). Your app designed to help people locate assistance in the aftermath of a hurricane can certainly be patron supported, even though the app is a one-off project. You won’t get people to buy such an app; you need patrons to support it.
The most interesting aspect of patronage is the work it requires of the person seeking the patronage — not the same amount of work required to earn a living and pursue interests such as art and science at the same time, but an entirely different kind of work. Galileo must have been charismatic in a manner that attracted the attention of his patrons, and such charisma is necessary today as well. When viewing modern artists who rely on a system of patronage, it becomes obvious that they have a certain something. You might have a certain something, too.
Modern patronage can occur in the same way as it always has: You connect with individuals who are especially well endowed financially and willing to share it for a good cause. The more common route nowadays, however, is to use crowdfunding, with large groups of people taking the place of a single patron and contributing through websites such as Patreon (https://www.patreon.com/
). When you visit the Patreon site, you see a listing of the main categories of individuals who use it to help support their work. The list doesn’t include Android app developers specifically, but you do find niches that can apply to apps:
https://www.patreon.com/c/gaming
https://www.patreon.com/c/tutorials-and-education
https://www.patreon.com/explore
The app store has made using the shrink-wrap model of single software sales less viable because there are so many offerings to choose from, and developers often see users go to other products rather than invest in pricey upgrades. Using the crowdfunding approach has these significant advantages:
https://www.infoworld.com/article/3271126/what-is-cicd-continuous-integration-and-continuous-delivery-explained.html
.Patreon is bristling with apps of every kind. The starting point is the Patreon app (https://play.google.com/store/apps/details?id=com.patreon.android
) that many people who rely on Patreon use to communicate with their supporters. Then there are the pages of support information that talk about interacting with various Patreon app features, such as https://support.patreon.com/hc/en-us/articles/115005429546-Will-my-podcast-benefits-work-with-my-favorite-podcast-app-
and https://support.patreon.com/hc/en-us/articles/115005666886-How-do-I-post-in-the-mobile-app-as-a-creator-
.
https://www.patreon.com/imaginationoverflow
https://www.patreon.com/sketchware
Just in case you’re wondering, strong support also exists for creating apps that help other Patreon creators work with their patrons. You can find them at https://www.patreon.com/apps
. So, you don’t necessarily have to be creating the next super app; you can do something a bit more mundane.
How much of the crowdfunding money makes it to the developers? Currently, Patreon takes 5 percent for itself and another 5 percent for transaction fees. The remaining 90 percent actually makes it to the developers. The developers don’t have to sign a contract with Patreon, so developers keep 100 percent ownership of their work and full control of their brand.
You have an app on Google Play Store, have already set up a Patreon account, and now you’re looking to do more to promote your app because it still isn’t moving. The fact of the matter is that you’re competing with thousands of other developers, so your chances of standing out from the crowd are slim unless you’re willing to be all over the place, making it hard for anyone to ignore you for very long. The difficulty is in coming up with a strategy that works with your skill set, comes relatively naturally, and doesn’t consume more time than it’s worth to maintain. Plus, your efforts have to feel natural or you won’t keep doing them. With all these points in mind, consider the material in the following sections to be a starting point for brainstorming your own approach.
A podcast is a type of presentation that many compare to radio talk shows, with a presenter discussing one focused topic in a specific time frame. A single presenter can provide podcasts in a range of topics in an episodic format. The length of a podcast varies, but articles like the one at https://blog.pacific-content.com/how-long-is-the-average-podcast-episode-81cd5f8dff47
seem to indicate that podcasts are statistically about 43 minutes in length, which, oddly enough, is about the same amount of time as someone spends watching a television show. Obviously, this television show, podcast, radio talk show, or whatever you want to call it is about your app.
When you try to look for advice on creating a podcast specifically for Android users, you normally find are lists of apps that provide podcasts or techniques for building a podcast app, neither of which is helpful. Podcasts follow a variety of formats, with the most successful presented by charismatic people with a great online appearance. The least successful are those unscripted types with a mumbling, fumbling presenter whose five minutes of presentation seem more like an hour.
Allowing the viewer to see you isn’t essential, but podcasts that reveal someone with a smiling face at some point during the presentation seem a lot more approachable. You should also ensure that people can actually see your app as you work with it, and you want to go through your demonstration slowly enough to allow people to follow along. Practicing the podcast before you film it is a good idea, but everyone has their own way of getting the job done.
https://medium.com/
, and Stack Overflow, https://stackoverflow.com/
), or other sources to show how other users are working with your app. This sort of podcast gives your app a real-world feel.Finding YouTube statistics online isn’t hard. Not all these statistics agree, and the statistics that look reasonably accurate are bound to change quickly. One thing, however, is certain: YouTube is incredibly popular, and ignoring this venue for promoting your app is ill advised. With this idea in mind, here are more YouTube statistics to consider (based on the amalgamation of statistics from several recent sites):
Regardless of whether you believe all these statistics, the fact remains that you need YouTube to help promote your app because someone, somewhere, is likely to see it and like your video enough to tell others about it. If you’re lucky, a good video will go viral and you won’t have to worry much about promoting your app in the near future. Of course, luck goes only so far, so pursuing other venues is still a good idea.
Even though the costs of creating a video are high and you’ll need to put a great deal of effort into producing one, the benefits are definitely appealing. However, even if you produce a great video, it’s relatively easy to miss the target anyway. Consider the following when putting a video together for an app:
Most people recognize the value of word of mouth when it comes to making anything popular, and social media is today’s word-of-mouth avenue for many people. Social media can provide an effective way to promote your app when managed correctly. In fact, 33 percent of the people who download your app will do so because someone else recommended it.
Statistics show that around 52 percent of people discover apps through their family, friends, and colleagues, and most of those conversations happen on social media today. The paper entitled “Mobile App Marketing Insights: How Consumers Really Find and Use Your Apps,” at https://think.storage.googleapis.com/docs/mobile-app-marketing-insights.pdf
, offers all sorts of interesting statistics on just how people interact with apps and how they promote them to each other, but you quickly find that social media is king in many respects with respect to promotion. Interestingly, 68 percent of the apps used daily have something to do with social needs and communication.
https://www.nielsen.com/us/en/press-releases/2012/nielsen-global-consumers-trust-in-earned-advertising-grows/
, 90 percent of customers will listen to peer recommendations, but only 33 percent will listen to an ad.Getting on community support sites and answering questions might seem like the least likely way to generate sales along with a great way to waste a lot of time, but answering questions really does help. When you begin providing answers to user questions, the users begin to see you as a trusted source of helpful information. Also, users start to know you as a person (at least, to a noncreepy extent), which builds a personal rapport. This rapport makes users trust your app offerings as well.
Making your users feel special is important because happy users buy more products and recommend those products to friends. Most developers don’t take a very personal approach because it requires a lot of time and effort. Plus, you end up hearing about all sorts of things that have nothing to do with your product in many cases. The problem has become so significant that many people now claim that reaching a human at many product-support lines is impossible. The developer would rather not deal with users at all and instead assign a robot to perform the task.
However, you aren’t a successful developer with millions of users just yet (or you probably wouldn’t be reading this book). One way to differentiate your app from every other app out there is to provide great support. Great support generates buzz, which is precisely what you need to build a group of loyal users who are rabid supporters of your app. The problem is that you still have constraints on your time. The following sections offer a few ideas on how you can personalize your user contact, yet continue to use your time efficiently.
Blogs can work well because they feel more personal than the Frequently Asked Questions (FAQ) pages used by many organizations today. A FAQ feels cold and impersonal because it’s meant to provide information without any sort of feeling. On a blog, you often see some opinion mixed with the author’s personal style that looks more like an article than a FAQ.
A blog can put you in contact with people who might be interested in your app long before you actually build it. By providing updates on app progress and then reading any comments on the updates you’ve given, you can make small tweaks to your app before issues become major causes of user distress. The updates also build excitement for your app and can help you gain some level of investment money through prerelease purchases.
After you release your app, the blog can serve as a means for pointing to app-specific resources, such as YouTube videos. Many blog platforms natively support podcasts, so you can make the podcasts available in a venue that allows some level of monitoring on your part for potential customers. Each blog post should contain pointers to any social media you support, along with an app-specific website for additional information and downloads. In short, blog posts can act as a means to advertise all the avenues you use to support your app.
Blogs also offer the possibility of guest posts. If you can convince someone with industry name recognition to provide a quick post, it will definitely attract attention. Of course, you can do the same thing with podcasts and YouTube videos, but a blog offers the potential of allowing the substance of the interview to sink in through the written word. The point is to stop yelling about your app yourself and get someone else to do it for a while (after all, you’ve become quite hoarse in your efforts).
People also like stories, and the story of your app can prove interesting to users. When people understand the motivations and goals behind an app, they’re more likely to support it. This is actually one area in which a blog has a significant advantage over other media because you can carefully hone your written version of the story to present a specific aspect of you without the usual downsides that a video presentation would incur (including voice intonations that tend to be distracting rather than helpful).
How you handle email can be tricky. If you choose to support email, the email should actually address the user’s questions and not simply provide a form response that will tend to frustrate and infuriate your users. Nothing is worse than sending out a form email that tells the writer to visit your website where your FAQ sheet answers all questions, even though it doesn’t. Making the response a no-response sender makes things worse because the user can’t even write back. Here are a few tricks that you can use to make the process of answering your email faster and yet keep it personal:
While you’re answering the user email, make sure to take full advantage of your email response. Here are a few things to consider including with it:
You have alternatives to selling your app in the Google Play Store. Whether these alternatives make sense depends on the app, what it can do, what you expect as an audience, and what personal abilities you can call on to promote it. For example, Amazon used to have its own play store, but now you can sell on Amazon through its regular sales channel in the Apps & Games department (https://www.amazon.com/s?k=android&i=mobile-apps
). (What used to be termed as an app store now supports Amazon game controllers and Fire TV Voice Remote, so you couldn’t get it for your tablet or smartphone.)
Often, a particular vendor will support an app store that focuses on the devices that the vendor creates. Here are some examples:
https://appstore.huawei.com/
(This particular store focuses on the Chinese market.)https://www.lg.com/global/lg-thinq
https://www.samsung.com/global/galaxy/apps/galaxy-store/
Independent app store vendors exist as well. These stores don’t have the attraction of supporting Android as a whole or even a particular kind of device. However, they normally have some sort of hook that makes them highly appreciated by the community, such as being easier to search or allowing less shovelware (the kind of app that was poorly designed in the first place and is now mainly unsupported because no one is using it). The following table discusses various independent app store vendor offerings.
Store Name |
URL |
Hook |
AppBrain |
Combines an app store with a promotion site that helps you get your app into other stores as well. This site seems to focus mainly on consumer apps. |
|
Appland |
Combines app launches and app downloads for Android, Windows, and iOS offerings. This site seems to focus more on corporate than consumer apps. |
|
Appolicious |
Enforces extremely strict guidelines for app submission that makes it hard to get your app listed. After the app is listed, however, users have far fewer apps to wade through to find yours. Users also have higher confidence that they’ll have a good experience. |
|
Aptoide |
Is easier to search and navigate, making apps stick out in their particular category. |
|
F-Droid |
Offers strong support for open source apps and flags any app commercial aspects. |
|
Itch.io |
Provides specific support for game apps, so locating a game based on genre is easier. The interface also supports both developers and gamers better than some other offerings. |
|
GetJar |
Presents a simple, clutter-free interface that works well for less experienced users. |
|
Kongregate |
Focuses mostly on games and entertainment, but you can find a few other categories of apps here. The impressive feature of this site is that you can find mobile, cartridge, PC, and web-based offerings in a single location, which makes it perfect for developers who want to target more than one platform. |
|
neXva |
Was designed for vertical markets in which the developer needs more control over how the app is distributed. This orientation makes it easier to find apps that meet somewhat esoteric needs and that would normally get buried in the Google App Store. |
|
SlideME |
Offers a less crowded alternative to the Google App Store with a different, but largely similar, interface and offerings. |
|
uptodown |
Supports Windows, Mac, and Android apps, which makes it convenient if you plan to develop apps for more than one of these platforms. This site supports only free apps. It also has a worldwide market, which makes it easily accessible in places like China that have a hard time accessing the Google App Store. |
2345 |
360 |
Anzhi Market |
AppChina |
Baidu |
Coolmart |
Flyme |
HiAPK |
HiMarket |
MaoPao |
Oppo |
PP Assistant |
Tencent Myapp |
VIVO |
Wandoujia |
Awards help attract attention for your app. When you can get others to talk about your app, that’s one thing. When you can get people to say that your app is the best available, that’s quite another. For Android app developers, the big award of the year is the annual Google Play Award Winners (see https://play.google.com/store/apps/editorial_collection/promotion_topic_googleplayawards2019
for the 2019 winners). Even if your app doesn’t appear here, you may still want to give the awards a look to see how you might improve your app. The following sections provide some advice about awards.
The truth is, getting Google to recognize your app if it isn’t already receiving a lot of exposure in other ways is a long shot at best. Fortunately, you can submit your app for possible recognition to a number of sites. If you can submit your app, you’re at least in the running. Most of these sites have requirements that you must meet, such as a submission fee or a time to submit it by and only new apps need apply. Here are some sites to consider for submitting your app for recognition:
http://developer.apple.com/design
http://www.bestmobileappawards.com/
https://www.interactive.org/
http://www.globalmobileawards.com/
http://www.igf.com/
http://www.imgawards.com/
http://mobilexawards.com/
http://mobilepremierawards.com/
http://www.webbyawards.com/
The list doesn’t include the Appsters Award or AppCircus because there are no current links for them. If you have links for either of these sites, or have additional sites you feel are essential to add to the list, contact John ([email protected]
) or Barry (f
) with the required information.
After you have an award, or two, or three in hand, you want to be sure to proudly display it everywhere. Doing so may seem obvious, but you can easily find examples of an award that appears on the app’s support site but nowhere else, which means that hardly anyone sees it, and those who do are looking for support, not an award. Here are some other places you should put notifications of your award:
35.170.81.33