Section 2 – A Reusable AR User Framework

In this section, we will create a framework for building AR applications with Unity and AR Foundation. Having such a framework generalizes some of the scene structure that I have found myself repeating from one project to the next. The framework manages user interaction modes, user interface panels, and AR onboarding graphics, and we will save it as a template for reuse in other projects in this book. Then, we will show you how to use this framework in a simple place-on-plane project with a main menu.

This section comprises the following chapters:

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