The animators at Disney, notably Frank Thomas and Ollie Johnston, stated that the animation principles were discovered instead of defined. Among those discoveries, arguably the most important is the fact that organic bodies squash and stretch its shapes during movement.
Most people associate this principle only with cartoony and exaggerated animation, but small amounts of squash and stretch are very welcome to "realistic" types of motion to help emphasize extreme poses. That's why it's a good idea to have a squash and stretch enabled character rig.
007-Stretch.blend
. It has our character Otto making a jump, just like the result of our previous recipe on anticipation. To enhance the feeling of impulse and help lead the eyes of our audience, we're going to add a little squash and stretch to the torso and legs.First, the torso. Our rig enables us to stretch the torso region by simply scaling the desired controllers. In our scene, the character gets into its crouching position at frame 11. We need a soft squashing here to enhance the feeling of weight after the body stops the down movement.
Belly
and Spine
bones, and insert a keyframe (I) for their resting sizes.This will create a subtle squashing action. Besides being subtle, it enhances the pose and the feeling of weight behind the action.
If you expand the channels for the Belly and Spine controllers on the DopeSheet window you'll see that the number of rotation and location keyframes is higher than the number of scaling ones, which are responsible for this "layer" of squashing and stretching, as you can see in the next screenshot:
Those stretching actions on the torso and legs last for a couple of frames, look weird when viewed alone, but they do add some charm and help the action when watched in continuous motion. Now it's just a matter of rendering an OpenGL playblast (the clapperboard icon on the 3D window header) and watching the animation on its correct timing.
The file 007-Stretch-complete.blend
has this completed example for your reference.
In nature, all organic structures are somewhat flexible, achieving levels of squashing and stretching while in motion. The squash-and-stretch principle can enhance the feeling of weight and forces involved in motion, and should be used not only in cartoon animations, but also as a layer of improvement.
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