Preface

This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques, and approaches involved in creating rigs and animations; you'll be able to adapt them to your own characters and films.

What this book covers

Chapter 1, Get Rigging—It's about the essential concepts and recipes you need to know before creating the controllers for your character. Master them and you'll avoid lots of headaches in the future.

Chapter 2, Rigging the Torso—Here we'll begin rigging our character's torso. It's a crucial set of recipes where you'll learn how to control things such as the pelvis, the neck, and how to stretch them in a cartoony way.

Chapter 3, Eyeing Animation—Here's a chapter dedicated to controlling our character's eyes. The eyes are what our audience looks at the most, so we have to carefully create good controllers for that part of the body.

Chapter 4, Poker Face? Facial Rigging—This chapter is dedicated to teaching you how to enable our characters to talk and express their feelings through facial expressions.

Chapter 5, Hands Down! The Limbs Controllers—In this chapter, we'll see how to create all kinds of controllers for arms, legs, feet, fingers, and shoulders.

Chapter 6, Blending with the Animation Workflow—It's time for animation, and in this chapter we'll see some important concepts and techniques to get started on the right foot and work efficiently.

Chapter 7, Easy to Say, Hard to Do: Mastering the Basics—Here we'll see some very important principles of animation applied to our characters. These principles are crucial for virtually every piece of animation you'll need to create.

Chapter 8, Shake That Body: The Mechanics of Body Movement—In this chapter we'll mix everything we've learned until here and apply them to real world situations.

Chapter 9, Spicing it Up: Animation Refinement—Now that we have achieved proper movement in our characters, it's time to take them to the next level with refinements.

Chapter 10, Drama King: Acting in Animation—Animators don't just move puppets around; they make you believe the characters are alive. Here we'll see some recipes about why our characters move, instead of how.

Appendix, Planning Your Animation—The Appendix talks a bit more about some concepts related to animation and how you can prepare yourself to make the perfect shot.

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