Chapter 9. Animating the Character

In this chapter, we will cover the following recipes:

  • Linking the character and making a proxy
  • Creating a simple walk cycle for the character by assigning keys to the bones
  • Tweaking the actions in Graph Editor
  • Using the Non Linear Action Editor to mix different actions

Introduction

There are literally a plethora of tutorials and manuals about animation principles in general, and in Blender in particular, on the Web and in bookstores, so this one is going to be just a very easy chapter, mainly about the technical aspects of creating a simple animation with the rigged Gidiosaurus character, following the most usual pipeline commonly used in Blender (at least for the open movies).

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