In this chapter, we will cover the following recipes:
In this chapter, we are finally going to create the textures for the Gidiosaurus character, meaning all the image textures that we'll need later, to build the shaders for the body and for the armor. Basically, the essential images we need are:
In this chapter, we'll focus on the skin of the Gidiosaurus, and the last two textures for the armor will be treated in the next chapter.
The most difficult and tedious part is, no doubt, rendering the scales on the Gidiosaurus skin; I mean, if we had to paint the scales one by one. Instead, we'll try to obtain the complex scales pattern with the minimum effort possible, using a couple of techniques to speed up the work.
Trying to keep things clear, from now on we'll use two different texture folders: the usual textures
one and a textures_making
folder, where the latter is used to contain the images we need during the process to produce the final image textures.
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