Once we have our base mesh completed, it's time to prepare it for the sculpting.
Open the Gidiosaurus_base_mesh.blend
file and be sure to be out of Edit Mode, and therefore in Object Mode.
Gidiosaurus_Sculpt_base.blend
.By checking the Only Render item in the Display subpanel under the Properties 3D window sidepanel, all the possible disturbing elements that cannot be rendered (such as the Grid Floor, Empties, Lamps, and so on) are hidden, in order to give a clean 3D viewport ready for sculpting.
Note that with this option enabled, sadly, the Image Empties we set in the previous chapter to work as templates for references are not visible—instead, the templates we had set as Background Images are perfectly visible in the 3 orthographic views.
Matcaps can in some cases slow the performance of your computer, depending on the hardware; in any case, Matcaps is a very useful feature, especially for sculpting, as you can see the mesh shape easily.
Changing the Lens angle from 35.000 to 60.000 makes the perspective view look more similar to the natural human field of view.
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