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by Joe Mayo
C# Cookbook
1. Constructing Types and Apps
1.1. Overview
1.2. 1.1 Managing Object End-of-Lifetime
1.3. 1.2 Removing Explicit Dependencies
1.4. 1.3 Delegating Object Creation to a Class
1.5. 1.4 Delegating Object Creation to a Method
1.6. 1.5 Designing Application Layers
1.7. 1.6 Returning Multiple Values from a Method
1.8. 1.7 Converting From Legacy to Strongly Typed Classes
1.9. 1.8 Making Classes Adapt to your Interface
1.10. 1.9 Designing a Custom Exception
1.11. 1.10 Building a Fluid Interface
2. Coding Algorithms
2.1. Overview
2.2. 2.1 Processing strings Efficiently
2.3. 2.2 Simplifying Instance Cleanup
2.4. 2.3 Keeping Logic Local
2.5. 2.4 Operating on Multiple Classes the Same Way
2.6. 2.5 Checking for Type Equality
2.7. 2.6 Processing Data Hierarchies
2.8. 2.7 Converting From/To Unix Time
2.9. 2.8 Caching Frequently Requested Data
2.10. 2.9 Delaying Type Instantiation
2.11. 2.10 Parsing Data Files
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